renderers: Log total pipeline count
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		| @@ -293,6 +293,8 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, | ||||
|     }}; | ||||
|     LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics); | ||||
|  | ||||
|     LOG_INFO(Render_OpenGL, "Total Pipeline Count: {}", state.total); | ||||
|  | ||||
|     std::unique_lock lock{state.mutex}; | ||||
|     callback(VideoCore::LoadCallbackStage::Build, 0, state.total); | ||||
|     state.has_loaded = true; | ||||
|   | ||||
| @@ -447,6 +447,8 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading | ||||
|     VideoCommon::LoadPipelines(stop_loading, pipeline_cache_filename, CACHE_VERSION, load_compute, | ||||
|                                load_graphics); | ||||
|  | ||||
|     LOG_INFO(Render_Vulkan, "Total Pipeline Count: {}", state.total); | ||||
|  | ||||
|     std::unique_lock lock{state.mutex}; | ||||
|     callback(VideoCore::LoadCallbackStage::Build, 0, state.total); | ||||
|     state.has_loaded = true; | ||||
|   | ||||
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