Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
gl_shader_cache: Add missing new-line on emitted GLSL
This commit is contained in:
		| @@ -281,11 +281,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp | ||||
|         if (variant.shared_memory_size > 0) { | ||||
|             // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool | ||||
|             // avoids out of bound stores. Find out why shared memory size is being invalid. | ||||
|             source += fmt::format("shared uint smem[{}];", variant.shared_memory_size); | ||||
|             source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size); | ||||
|         } | ||||
|  | ||||
|         if (variant.local_memory_size > 0) { | ||||
|             source += fmt::format("#define LOCAL_MEMORY_SIZE {}", | ||||
|             source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n", | ||||
|                                   Common::AlignUp(variant.local_memory_size, 4) / 4); | ||||
|         } | ||||
|     } | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 bunnei
					bunnei