vk_shader_decompiler: Fix full decompilation
When full decompilation was enabled, labels were not being inserted and instructions were misused. Fix these bugs.
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		| @@ -2594,7 +2594,7 @@ public: | ||||
|         const Id target = decomp.Constant(decomp.t_uint, expr.value); | ||||
|         Id gpr = decomp.OpLoad(decomp.t_float, decomp.registers.at(expr.gpr)); | ||||
|         gpr = decomp.OpBitcast(decomp.t_uint, gpr); | ||||
|         return decomp.OpLogicalEqual(decomp.t_uint, gpr, target); | ||||
|         return decomp.OpIEqual(decomp.t_bool, gpr, target); | ||||
|     } | ||||
|  | ||||
|     Id Visit(const Expr& node) { | ||||
| @@ -2664,11 +2664,11 @@ public: | ||||
|         const Id loop_label = decomp.OpLabel(); | ||||
|         const Id endloop_label = decomp.OpLabel(); | ||||
|         const Id loop_start_block = decomp.OpLabel(); | ||||
|         const Id loop_end_block = decomp.OpLabel(); | ||||
|         const Id loop_continue_block = decomp.OpLabel(); | ||||
|         current_loop_exit = endloop_label; | ||||
|         decomp.OpBranch(loop_label); | ||||
|         decomp.AddLabel(loop_label); | ||||
|         decomp.OpLoopMerge(endloop_label, loop_end_block, spv::LoopControlMask::MaskNone); | ||||
|         decomp.OpLoopMerge(endloop_label, loop_continue_block, spv::LoopControlMask::MaskNone); | ||||
|         decomp.OpBranch(loop_start_block); | ||||
|         decomp.AddLabel(loop_start_block); | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
| @@ -2676,6 +2676,8 @@ public: | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|         decomp.OpBranch(loop_continue_block); | ||||
|         decomp.AddLabel(loop_continue_block); | ||||
|         ExprDecompiler expr_parser{decomp}; | ||||
|         const Id condition = expr_parser.Visit(ast.condition); | ||||
|         decomp.OpBranchConditional(condition, loop_label, endloop_label); | ||||
|   | ||||
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