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Kernel: Correct redundant yields to only advance time forward.
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@ -1577,10 +1577,12 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
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}
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if (redundant) {
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system.CoreTiming().Idle();
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} else {
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system.PrepareReschedule(current_thread->GetProcessorID());
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// If it's redundant, the core is pretty much idle. Some games keep idling
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// a core while it's doing nothing, we advance timing to avoid costly continuos
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// calls.
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system.CoreTiming().AddTicks(2000);
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}
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system.PrepareReschedule(current_thread->GetProcessorID());
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}
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/// Wait process wide key atomic
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