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https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 16:30:11 +00:00
rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
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parent
dd66384451
commit
276565973f
@ -137,21 +137,50 @@ void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) {
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}
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}
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void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
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void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled,
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size_t index) {
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const IR::Value composite{inst.Arg(index)};
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if (composite.IsEmpty()) {
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return;
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}
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const IR::Value coord{inst.Arg(1)};
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const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 0)})};
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const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})};
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switch (info.type) {
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case TextureType::Color2D: {
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const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})};
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const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})};
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inst.SetArg(1, ir.CompositeConstruct(x, y));
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case TextureType::Color2D:
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inst.SetArg(index, ir.CompositeConstruct(x, y));
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break;
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case TextureType::ColorArray2D: {
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const IR::U32 z{ir.CompositeExtract(composite, 2)};
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inst.SetArg(index, ir.CompositeConstruct(x, y, z));
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break;
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}
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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case TextureType::Color3D:
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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case TextureType::Buffer:
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// Nothing to patch here
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break;
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}
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}
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void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const IR::Value coord{inst.Arg(1)};
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const IR::U32 coord_x{ir.CompositeExtract(coord, 0)};
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const IR::U32 coord_y{ir.CompositeExtract(coord, 1)};
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const IR::U32 scaled_x{SubScale(ir, is_scaled, coord_x, IR::Attribute::PositionX)};
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const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)};
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switch (info.type) {
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case TextureType::Color2D:
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inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y));
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break;
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case TextureType::ColorArray2D: {
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const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})};
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const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})};
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const IR::U32 z{ir.CompositeExtract(coord, 2)};
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inst.SetArg(1, ir.CompositeConstruct(x, y, z));
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inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y, z));
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break;
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}
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case TextureType::Color1D:
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@ -169,87 +198,36 @@ void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
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const IR::Value coord{inst.Arg(1)};
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switch (info.type) {
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case TextureType::Color2D: {
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const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
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IR::Attribute::PositionX)};
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const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
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IR::Attribute::PositionY)};
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inst.SetArg(1, ir.CompositeConstruct(x, y));
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break;
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}
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case TextureType::ColorArray2D: {
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const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
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IR::Attribute::PositionX)};
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const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
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IR::Attribute::PositionY)};
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const IR::U32 z{ir.CompositeExtract(coord, 2)};
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inst.SetArg(1, ir.CompositeConstruct(x, y, z));
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break;
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}
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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case TextureType::Color3D:
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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case TextureType::Buffer:
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// Nothing to patch here
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break;
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}
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SubScaleCoord(ir, inst, is_scaled);
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// Scale ImageFetch offset
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ScaleIntegerComposite(ir, inst, is_scaled, 2);
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}
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void SubScaleImageRead(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
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const IR::Value coord{inst.Arg(1)};
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switch (info.type) {
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case TextureType::Color2D: {
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const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
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IR::Attribute::PositionX)};
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const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
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IR::Attribute::PositionY)};
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inst.SetArg(1, ir.CompositeConstruct(x, y));
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break;
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}
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case TextureType::ColorArray2D: {
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const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
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IR::Attribute::PositionX)};
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const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
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IR::Attribute::PositionY)};
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const IR::U32 z{ir.CompositeExtract(coord, 2)};
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inst.SetArg(1, ir.CompositeConstruct(x, y, z));
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break;
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}
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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case TextureType::Color3D:
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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case TextureType::Buffer:
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// Nothing to patch here
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break;
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}
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SubScaleCoord(ir, inst, is_scaled);
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}
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void PatchImageFetch(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
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ScaleIntegerCoord(ir, inst, is_scaled);
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ScaleIntegerComposite(ir, inst, is_scaled, 1);
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// Scale ImageFetch offset
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ScaleIntegerComposite(ir, inst, is_scaled, 2);
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}
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void PatchImageRead(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
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ScaleIntegerCoord(ir, inst, is_scaled);
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ScaleIntegerComposite(ir, inst, is_scaled, 1);
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}
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void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
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const bool is_fragment_shader{program.stage == Stage::Fragment};
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const bool is_compute_shader{program.stage == Stage::Compute};
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switch (inst.GetOpcode()) {
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case IR::Opcode::GetAttribute: {
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const IR::Attribute attr{inst.Arg(0).Attribute()};
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@ -271,14 +249,14 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
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case IR::Opcode::ImageFetch:
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if (is_fragment_shader) {
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SubScaleImageFetch(block, inst);
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} else if (is_compute_shader) {
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} else {
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PatchImageFetch(block, inst);
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}
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break;
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case IR::Opcode::ImageRead:
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if (is_fragment_shader) {
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SubScaleImageRead(block, inst);
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} else if (is_compute_shader) {
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} else {
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PatchImageRead(block, inst);
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}
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break;
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