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shader/other: Stub S2R LaneId
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@ -69,13 +69,16 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
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case OpCode::Id::MOV_SYS: {
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case OpCode::Id::MOV_SYS: {
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const Node value = [this, instr] {
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const Node value = [this, instr] {
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switch (instr.sys20) {
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switch (instr.sys20) {
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case SystemVariable::LaneId:
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LOG_WARNING(HW_GPU, "MOV_SYS instruction with LaneId is incomplete");
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return Immediate(0U);
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case SystemVariable::InvocationId:
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case SystemVariable::InvocationId:
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return Operation(OperationCode::InvocationId);
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return Operation(OperationCode::InvocationId);
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case SystemVariable::Ydirection:
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case SystemVariable::Ydirection:
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return Operation(OperationCode::YNegate);
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return Operation(OperationCode::YNegate);
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case SystemVariable::InvocationInfo:
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case SystemVariable::InvocationInfo:
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LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
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LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
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return Immediate(0u);
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return Immediate(0U);
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case SystemVariable::Tid: {
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case SystemVariable::Tid: {
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Node value = Immediate(0);
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Node value = Immediate(0);
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value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdX), 0, 9);
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value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdX), 0, 9);
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