y2r_u: Stub StartConversion to prevent moflex games from hanging.
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		| @@ -43,6 +43,22 @@ static void GetTransferEndEvent(Service::Interface* self) { | ||||
|     cmd_buff[3] = Kernel::g_handle_table.Create(completion_event).MoveFrom(); | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Starts a YUV -> RGB conversion | ||||
|  */ | ||||
| static void StartConversion(Service::Interface* self) { | ||||
|     u32* cmd_buff = Kernel::GetCommandBuffer(); | ||||
|  | ||||
|     // TODO(bunnei): This is hack to indicate to the game that the conversion has immediately | ||||
|     // completed, even though it's not actually implemented yet. This fixes games that would | ||||
|     // otherwise hang on trying to play moflex videos, which uses the Y2R service. | ||||
|     completion_event->Signal(); | ||||
|  | ||||
|     LOG_WARNING(Service, "(STUBBED) called, expect blank video (MOFLEX) output!"); | ||||
|  | ||||
|     cmd_buff[1] = RESULT_SUCCESS.raw; | ||||
| } | ||||
|  | ||||
| const Interface::FunctionInfo FunctionTable[] = { | ||||
|     {0x00010040, nullptr,                 "SetInputFormat"}, | ||||
|     {0x00030040, nullptr,                 "SetOutputFormat"}, | ||||
| @@ -58,7 +74,7 @@ const Interface::FunctionInfo FunctionTable[] = { | ||||
|     {0x001C0040, nullptr,                 "SetInputLines"}, | ||||
|     {0x00200040, nullptr,                 "SetStandardCoefficient"}, | ||||
|     {0x00220040, nullptr,                 "SetAlpha"}, | ||||
|     {0x00260000, nullptr,                 "StartConversion"}, | ||||
|     {0x00260000, StartConversion,         "StartConversion"}, | ||||
|     {0x00270000, nullptr,                 "StopConversion"}, | ||||
|     {0x00280000, IsBusyConversion,        "IsBusyConversion"}, | ||||
|     {0x002A0000, nullptr,                 "PingProcess"}, | ||||
|   | ||||
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