config: Add option for specifying screen resolution scale factor.
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		| @@ -63,8 +63,7 @@ void Config::ReadValues() { | ||||
|     // Renderer | ||||
|     Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); | ||||
|     Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); | ||||
|     Settings::values.use_scaled_resolution = | ||||
|         sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false); | ||||
|     Settings::values.resolution_factor = sdl2_config->GetReal("Renderer", "resolution_factor", 1.0); | ||||
|     Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false); | ||||
|     Settings::values.toggle_framelimit = | ||||
|         sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true); | ||||
|   | ||||
| @@ -51,9 +51,10 @@ use_hw_renderer = | ||||
| # 0: Interpreter (slow), 1 (default): JIT (fast) | ||||
| use_shader_jit = | ||||
|  | ||||
| # Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size. | ||||
| # 0 (default): Native, 1: Scaled | ||||
| use_scaled_resolution = | ||||
| # Resolution scale factor | ||||
| # 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale | ||||
| # factor for the 3DS resolution | ||||
| resolution_factor = | ||||
|  | ||||
| # Whether to enable V-Sync (caps the framerate at 60FPS) or not. | ||||
| # 0 (default): Off, 1: On | ||||
|   | ||||
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