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service/filesystem: Add fsp:ldr and fsp:pr services
Adds the basic skeleton for the remaining fsp services based off information provided by Switch Brew.
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@ -172,6 +172,10 @@ add_library(core STATIC
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hle/service/fatal/fatal_u.h
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hle/service/filesystem/filesystem.cpp
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hle/service/filesystem/filesystem.h
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hle/service/filesystem/fsp_ldr.cpp
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hle/service/filesystem/fsp_ldr.h
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hle/service/filesystem/fsp_pr.cpp
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hle/service/filesystem/fsp_pr.h
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hle/service/filesystem/fsp_srv.cpp
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hle/service/filesystem/fsp_srv.h
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hle/service/fgm/fgm.cpp
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@ -14,6 +14,8 @@
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#include "core/file_sys/vfs_offset.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/fsp_ldr.h"
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#include "core/hle/service/filesystem/fsp_pr.h"
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#include "core/hle/service/filesystem/fsp_srv.h"
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namespace Service::FileSystem {
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@ -298,6 +300,8 @@ void RegisterFileSystems() {
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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RegisterFileSystems();
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std::make_shared<FSP_LDR>()->InstallAsService(service_manager);
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std::make_shared<FSP_PR>()->InstallAsService(service_manager);
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std::make_shared<FSP_SRV>()->InstallAsService(service_manager);
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}
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24
src/core/hle/service/filesystem/fsp_ldr.cpp
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src/core/hle/service/filesystem/fsp_ldr.cpp
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@ -0,0 +1,24 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/filesystem/fsp_ldr.h"
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#include "core/hle/service/service.h"
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namespace Service::FileSystem {
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FSP_LDR::FSP_LDR() : ServiceFramework{"fsp:ldr"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "OpenCodeFileSystem"},
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{1, nullptr, "IsArchivedProgram"},
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{2, nullptr, "SetCurrentProcess"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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} // namespace Service::FileSystem
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src/core/hle/service/filesystem/fsp_ldr.h
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src/core/hle/service/filesystem/fsp_ldr.h
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@ -0,0 +1,16 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service::FileSystem {
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class FSP_LDR final : public ServiceFramework<FSP_LDR> {
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public:
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explicit FSP_LDR();
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};
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} // namespace Service::FileSystem
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src/core/hle/service/filesystem/fsp_pr.cpp
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25
src/core/hle/service/filesystem/fsp_pr.cpp
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@ -0,0 +1,25 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/filesystem/fsp_pr.h"
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#include "core/hle/service/service.h"
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namespace Service::FileSystem {
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FSP_PR::FSP_PR() : ServiceFramework{"fsp:pr"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "RegisterProgram"},
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{1, nullptr, "UnregisterProgram"},
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{2, nullptr, "SetCurrentProcess"},
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{256, nullptr, "SetEnabledProgramVerification"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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} // namespace Service::FileSystem
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src/core/hle/service/filesystem/fsp_pr.h
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src/core/hle/service/filesystem/fsp_pr.h
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@ -0,0 +1,16 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service::FileSystem {
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class FSP_PR final : public ServiceFramework<FSP_PR> {
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public:
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explicit FSP_PR();
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};
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} // namespace Service::FileSystem
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