gl_shader_decompiler: Fix warnings with MarkAsUsed.

This commit is contained in:
bunnei 2018-04-17 16:33:05 -04:00
parent ed542a7309
commit 1f6fe062ca

View File

@ -207,7 +207,8 @@ private:
/// Generates code representing a uniform (C buffer) register. /// Generates code representing a uniform (C buffer) register.
std::string GetUniform(const Uniform& reg) { std::string GetUniform(const Uniform& reg) {
declr_const_buffers[reg.index].MarkAsUsed(reg.index, reg.offset, stage); declr_const_buffers[reg.index].MarkAsUsed(static_cast<unsigned>(reg.index),
static_cast<unsigned>(reg.offset), stage);
return 'c' + std::to_string(reg.index) + '[' + std::to_string(reg.offset) + ']'; return 'c' + std::to_string(reg.index) + '[' + std::to_string(reg.offset) + ']';
} }