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@ -102,7 +102,8 @@ constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
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} // namespace
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} // namespace
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QtControllerSelectorDialog::QtControllerSelectorDialog(
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QtControllerSelectorDialog::QtControllerSelectorDialog(
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QWidget* parent, Core::Frontend::ControllerParameters parameters_, InputCommon::InputSubsystem* input_subsystem_)
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QWidget* parent, Core::Frontend::ControllerParameters parameters_,
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InputCommon::InputSubsystem* input_subsystem_)
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: QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
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: QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
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parameters(std::move(parameters_)), input_subsystem(input_subsystem_) {
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parameters(std::move(parameters_)), input_subsystem(input_subsystem_) {
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ui->setupUi(this);
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ui->setupUi(this);
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@ -70,7 +70,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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ConfigureInput::~ConfigureInput() = default;
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ConfigureInput::~ConfigureInput() = default;
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void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, std::size_t max_players) {
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void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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std::size_t max_players) {
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player_controllers = {
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player_controllers = {
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new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem),
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new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem),
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new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem),
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new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem),
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