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config: Save multiplayer settings only globally
Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
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@ -941,7 +941,6 @@ void Config::ReadValues() {
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ReadRendererValues();
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ReadAudioValues();
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ReadSystemValues();
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ReadMultiplayerValues();
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}
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void Config::SavePlayerValue(std::size_t player_index) {
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@ -1099,7 +1098,6 @@ void Config::SaveValues() {
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SaveRendererValues();
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SaveAudioValues();
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SaveSystemValues();
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SaveMultiplayerValues();
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}
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void Config::SaveAudioValues() {
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