shader_decode: Fixup XMAD

This commit is contained in:
ReinUsesLisp 2018-12-30 01:05:14 -03:00
parent 170c8212bb
commit 1c9c4eefeb

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@ -55,7 +55,7 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc) {
// TODO(Rodrigo): Use an appropiate sign for this operation // TODO(Rodrigo): Use an appropiate sign for this operation
Node product = Operation(OperationCode::IMul, NO_PRECISE, op_a, op_b); Node product = Operation(OperationCode::IMul, NO_PRECISE, op_a, op_b);
if (instr.xmad.product_shift_left) { if (instr.xmad.product_shift_left) {
product = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, op_a, Immediate(16)); product = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, product, Immediate(16));
} }
op_c = [&]() { op_c = [&]() {