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Common: Fix variable shadowing.
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@ -30,9 +30,9 @@
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FlatAllocator<VaType, UnmappedVa, AddressSpaceBits>
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namespace Common {
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MAP_MEMBER_CONST()::FlatAddressSpaceMap(VaType vaLimit,
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std::function<void(VaType, VaType)> unmapCallback)
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: unmapCallback(std::move(unmapCallback)), vaLimit(vaLimit) {
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MAP_MEMBER_CONST()::FlatAddressSpaceMap(VaType vaLimit_,
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std::function<void(VaType, VaType)> unmapCallback_)
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: unmapCallback(std::move(unmapCallback_)), vaLimit(vaLimit_) {
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if (vaLimit > VaMaximum)
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UNREACHABLE_MSG("Invalid VA limit!");
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}
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@ -261,8 +261,8 @@ MAP_MEMBER(void)::UnmapLocked(VaType virt, VaType size) {
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unmapCallback(virt, size);
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}
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ALLOC_MEMBER_CONST()::FlatAllocator(VaType vaStart, VaType vaLimit)
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: Base(vaLimit), currentLinearAllocEnd(vaStart), vaStart(vaStart) {}
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ALLOC_MEMBER_CONST()::FlatAllocator(VaType vaStart_, VaType vaLimit)
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: Base(vaLimit), currentLinearAllocEnd(vaStart_), vaStart(vaStart_) {}
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ALLOC_MEMBER(VaType)::Allocate(VaType size) {
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std::scoped_lock lock(this->blockMutex);
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