mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 06:50:05 +00:00
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
This commit is contained in:
parent
2ef696c85a
commit
1a58f45d76
@ -85,10 +85,12 @@ set(HASH_FILES
|
|||||||
"${VIDEO_CORE}/shader/decode/xmad.cpp"
|
"${VIDEO_CORE}/shader/decode/xmad.cpp"
|
||||||
"${VIDEO_CORE}/shader/ast.cpp"
|
"${VIDEO_CORE}/shader/ast.cpp"
|
||||||
"${VIDEO_CORE}/shader/ast.h"
|
"${VIDEO_CORE}/shader/ast.h"
|
||||||
"${VIDEO_CORE}/shader/control_flow.cpp"
|
|
||||||
"${VIDEO_CORE}/shader/control_flow.h"
|
|
||||||
"${VIDEO_CORE}/shader/compiler_settings.cpp"
|
"${VIDEO_CORE}/shader/compiler_settings.cpp"
|
||||||
"${VIDEO_CORE}/shader/compiler_settings.h"
|
"${VIDEO_CORE}/shader/compiler_settings.h"
|
||||||
|
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
|
||||||
|
"${VIDEO_CORE}/shader/const_buffer_locker.h"
|
||||||
|
"${VIDEO_CORE}/shader/control_flow.cpp"
|
||||||
|
"${VIDEO_CORE}/shader/control_flow.h"
|
||||||
"${VIDEO_CORE}/shader/decode.cpp"
|
"${VIDEO_CORE}/shader/decode.cpp"
|
||||||
"${VIDEO_CORE}/shader/expr.cpp"
|
"${VIDEO_CORE}/shader/expr.cpp"
|
||||||
"${VIDEO_CORE}/shader/expr.h"
|
"${VIDEO_CORE}/shader/expr.h"
|
||||||
|
@ -74,10 +74,12 @@ add_custom_command(OUTPUT scm_rev.cpp
|
|||||||
"${VIDEO_CORE}/shader/decode/xmad.cpp"
|
"${VIDEO_CORE}/shader/decode/xmad.cpp"
|
||||||
"${VIDEO_CORE}/shader/ast.cpp"
|
"${VIDEO_CORE}/shader/ast.cpp"
|
||||||
"${VIDEO_CORE}/shader/ast.h"
|
"${VIDEO_CORE}/shader/ast.h"
|
||||||
"${VIDEO_CORE}/shader/control_flow.cpp"
|
|
||||||
"${VIDEO_CORE}/shader/control_flow.h"
|
|
||||||
"${VIDEO_CORE}/shader/compiler_settings.cpp"
|
"${VIDEO_CORE}/shader/compiler_settings.cpp"
|
||||||
"${VIDEO_CORE}/shader/compiler_settings.h"
|
"${VIDEO_CORE}/shader/compiler_settings.h"
|
||||||
|
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
|
||||||
|
"${VIDEO_CORE}/shader/const_buffer_locker.h"
|
||||||
|
"${VIDEO_CORE}/shader/control_flow.cpp"
|
||||||
|
"${VIDEO_CORE}/shader/control_flow.h"
|
||||||
"${VIDEO_CORE}/shader/decode.cpp"
|
"${VIDEO_CORE}/shader/decode.cpp"
|
||||||
"${VIDEO_CORE}/shader/expr.cpp"
|
"${VIDEO_CORE}/shader/expr.cpp"
|
||||||
"${VIDEO_CORE}/shader/expr.h"
|
"${VIDEO_CORE}/shader/expr.h"
|
||||||
|
@ -6,6 +6,8 @@
|
|||||||
|
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <utility>
|
||||||
|
#include <boost/functional/hash.hpp>
|
||||||
#include "common/cityhash.h"
|
#include "common/cityhash.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|
||||||
@ -68,4 +70,13 @@ struct HashableStruct {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct PairHash {
|
||||||
|
template <class T1, class T2>
|
||||||
|
std::size_t operator()(const std::pair<T1, T2>& pair) const {
|
||||||
|
std::size_t seed = std::hash<T1>()(pair.first);
|
||||||
|
boost::hash_combine(seed, std::hash<T2>()(pair.second));
|
||||||
|
return seed;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
} // namespace Common
|
} // namespace Common
|
||||||
|
@ -6,6 +6,7 @@ add_library(video_core STATIC
|
|||||||
dma_pusher.h
|
dma_pusher.h
|
||||||
debug_utils/debug_utils.cpp
|
debug_utils/debug_utils.cpp
|
||||||
debug_utils/debug_utils.h
|
debug_utils/debug_utils.h
|
||||||
|
engines/const_buffer_engine_interface.h
|
||||||
engines/const_buffer_info.h
|
engines/const_buffer_info.h
|
||||||
engines/engine_upload.cpp
|
engines/engine_upload.cpp
|
||||||
engines/engine_upload.h
|
engines/engine_upload.h
|
||||||
@ -107,10 +108,12 @@ add_library(video_core STATIC
|
|||||||
shader/decode/other.cpp
|
shader/decode/other.cpp
|
||||||
shader/ast.cpp
|
shader/ast.cpp
|
||||||
shader/ast.h
|
shader/ast.h
|
||||||
shader/control_flow.cpp
|
|
||||||
shader/control_flow.h
|
|
||||||
shader/compiler_settings.cpp
|
shader/compiler_settings.cpp
|
||||||
shader/compiler_settings.h
|
shader/compiler_settings.h
|
||||||
|
shader/const_buffer_locker.cpp
|
||||||
|
shader/const_buffer_locker.h
|
||||||
|
shader/control_flow.cpp
|
||||||
|
shader/control_flow.h
|
||||||
shader/decode.cpp
|
shader/decode.cpp
|
||||||
shader/expr.cpp
|
shader/expr.cpp
|
||||||
shader/expr.h
|
shader/expr.h
|
||||||
|
26
src/video_core/engines/const_buffer_engine_interface.h
Normal file
26
src/video_core/engines/const_buffer_engine_interface.h
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
namespace Tegra::Engines {
|
||||||
|
|
||||||
|
enum class ShaderType : u32 {
|
||||||
|
Vertex = 0,
|
||||||
|
TesselationControl = 1,
|
||||||
|
TesselationEval = 2,
|
||||||
|
Geometry = 3,
|
||||||
|
Fragment = 4,
|
||||||
|
Compute = 5,
|
||||||
|
};
|
||||||
|
|
||||||
|
class ConstBufferEngineInterface {
|
||||||
|
public:
|
||||||
|
virtual ~ConstBufferEngineInterface() {}
|
||||||
|
virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
@ -70,7 +70,8 @@ Texture::FullTextureInfo KeplerCompute::GetTextureInfo(const Texture::TextureHan
|
|||||||
GetTSCEntry(tex_handle.tsc_id)};
|
GetTSCEntry(tex_handle.tsc_id)};
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 KeplerCompute::AccessConstBuffer32(u64 const_buffer, u64 offset) const {
|
u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
|
||||||
|
ASSERT(stage == ShaderType::Compute);
|
||||||
const auto& buffer = launch_description.const_buffer_config[const_buffer];
|
const auto& buffer = launch_description.const_buffer_config[const_buffer];
|
||||||
u32 result;
|
u32 result;
|
||||||
std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));
|
std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "video_core/engines/engine_upload.h"
|
#include "video_core/engines/engine_upload.h"
|
||||||
|
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||||
#include "video_core/gpu.h"
|
#include "video_core/gpu.h"
|
||||||
#include "video_core/textures/texture.h"
|
#include "video_core/textures/texture.h"
|
||||||
|
|
||||||
@ -37,7 +38,7 @@ namespace Tegra::Engines {
|
|||||||
#define KEPLER_COMPUTE_REG_INDEX(field_name) \
|
#define KEPLER_COMPUTE_REG_INDEX(field_name) \
|
||||||
(offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32))
|
(offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32))
|
||||||
|
|
||||||
class KeplerCompute final {
|
class KeplerCompute final : public ConstBufferEngineInterface {
|
||||||
public:
|
public:
|
||||||
explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
||||||
MemoryManager& memory_manager);
|
MemoryManager& memory_manager);
|
||||||
@ -201,7 +202,7 @@ public:
|
|||||||
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
|
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
|
||||||
std::size_t offset) const;
|
std::size_t offset) const;
|
||||||
|
|
||||||
u32 AccessConstBuffer32(u64 const_buffer, u64 offset) const;
|
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
|
@ -847,7 +847,8 @@ void Maxwell3D::ProcessClearBuffers() {
|
|||||||
rasterizer.Clear();
|
rasterizer.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const {
|
u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
|
||||||
|
ASSERT(stage != ShaderType::Compute);
|
||||||
const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
|
const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
|
||||||
const auto& buffer = shader_stage.const_buffers[const_buffer];
|
const auto& buffer = shader_stage.const_buffers[const_buffer];
|
||||||
u32 result;
|
u32 result;
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/math_util.h"
|
#include "common/math_util.h"
|
||||||
#include "video_core/engines/const_buffer_info.h"
|
#include "video_core/engines/const_buffer_info.h"
|
||||||
|
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||||
#include "video_core/engines/engine_upload.h"
|
#include "video_core/engines/engine_upload.h"
|
||||||
#include "video_core/gpu.h"
|
#include "video_core/gpu.h"
|
||||||
#include "video_core/macro_interpreter.h"
|
#include "video_core/macro_interpreter.h"
|
||||||
@ -44,7 +45,7 @@ namespace Tegra::Engines {
|
|||||||
#define MAXWELL3D_REG_INDEX(field_name) \
|
#define MAXWELL3D_REG_INDEX(field_name) \
|
||||||
(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
|
(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
|
||||||
|
|
||||||
class Maxwell3D final {
|
class Maxwell3D final : public ConstBufferEngineInterface {
|
||||||
public:
|
public:
|
||||||
explicit Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
explicit Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
||||||
MemoryManager& memory_manager);
|
MemoryManager& memory_manager);
|
||||||
@ -1257,7 +1258,7 @@ public:
|
|||||||
/// Returns the texture information for a specific texture in a specific shader stage.
|
/// Returns the texture information for a specific texture in a specific shader stage.
|
||||||
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
|
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
|
||||||
|
|
||||||
u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const;
|
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
|
||||||
|
|
||||||
/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
|
/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
|
||||||
/// we've seen used.
|
/// we've seen used.
|
||||||
|
@ -975,7 +975,8 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
|
|||||||
}
|
}
|
||||||
const auto cbuf = entry.GetBindlessCBuf();
|
const auto cbuf = entry.GetBindlessCBuf();
|
||||||
Tegra::Texture::TextureHandle tex_handle;
|
Tegra::Texture::TextureHandle tex_handle;
|
||||||
tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
|
Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
|
||||||
|
tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second);
|
||||||
return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
|
return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
|
||||||
}();
|
}();
|
||||||
|
|
||||||
@ -1005,7 +1006,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
|
|||||||
}
|
}
|
||||||
const auto cbuf = entry.GetBindlessCBuf();
|
const auto cbuf = entry.GetBindlessCBuf();
|
||||||
Tegra::Texture::TextureHandle tex_handle;
|
Tegra::Texture::TextureHandle tex_handle;
|
||||||
tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
|
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, cbuf.first, cbuf.second);
|
||||||
return compute.GetTextureInfo(tex_handle, entry.GetOffset());
|
return compute.GetTextureInfo(tex_handle, entry.GetOffset());
|
||||||
}();
|
}();
|
||||||
|
|
||||||
@ -1050,7 +1051,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
|
|||||||
}
|
}
|
||||||
const auto cbuf = entry.GetBindlessCBuf();
|
const auto cbuf = entry.GetBindlessCBuf();
|
||||||
Tegra::Texture::TextureHandle tex_handle;
|
Tegra::Texture::TextureHandle tex_handle;
|
||||||
tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
|
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, cbuf.first, cbuf.second);
|
||||||
return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
|
return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
|
||||||
}();
|
}();
|
||||||
SetupImage(bindpoint, tic, entry);
|
SetupImage(bindpoint, tic, entry);
|
||||||
|
72
src/video_core/shader/const_buffer_locker.cpp
Normal file
72
src/video_core/shader/const_buffer_locker.cpp
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
#include "video_core/shader/const_buffer_locker.h"
|
||||||
|
|
||||||
|
namespace VideoCommon::Shader {
|
||||||
|
|
||||||
|
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
|
||||||
|
: engine{nullptr}, shader_stage{shader_stage} {}
|
||||||
|
|
||||||
|
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
|
||||||
|
Tegra::Engines::ConstBufferEngineInterface* engine)
|
||||||
|
: engine{engine}, shader_stage{shader_stage} {}
|
||||||
|
|
||||||
|
bool ConstBufferLocker::IsEngineSet() const {
|
||||||
|
return engine != nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine_) {
|
||||||
|
engine = engine_;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
|
||||||
|
const std::pair<u32, u32> key = {buffer, offset};
|
||||||
|
const auto iter = keys.find(key);
|
||||||
|
if (iter != keys.end()) {
|
||||||
|
return {iter->second};
|
||||||
|
}
|
||||||
|
if (!IsEngineSet()) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
const u32 value = engine->AccessConstBuffer32(shader_stage, buffer, offset);
|
||||||
|
keys.emplace(key, value);
|
||||||
|
return {value};
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
|
||||||
|
const std::pair<u32, u32> key = {buffer, offset};
|
||||||
|
keys[key] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 ConstBufferLocker::NumKeys() const {
|
||||||
|
return keys.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>&
|
||||||
|
ConstBufferLocker::AccessKeys() const {
|
||||||
|
return keys;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ConstBufferLocker::AreKeysConsistant() const {
|
||||||
|
if (!IsEngineSet()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
for (const auto& key_val : keys) {
|
||||||
|
const std::pair<u32, u32> key = key_val.first;
|
||||||
|
const u32 value = key_val.second;
|
||||||
|
const u32 other_value = engine->AccessConstBuffer32(shader_stage, key.first, key.second);
|
||||||
|
if (other_value != value) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace VideoCommon::Shader
|
50
src/video_core/shader/const_buffer_locker.h
Normal file
50
src/video_core/shader/const_buffer_locker.h
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <unordered_map>
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/hash.h"
|
||||||
|
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||||
|
|
||||||
|
namespace VideoCommon::Shader {
|
||||||
|
|
||||||
|
class ConstBufferLocker {
|
||||||
|
public:
|
||||||
|
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
|
||||||
|
|
||||||
|
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
|
||||||
|
Tegra::Engines::ConstBufferEngineInterface* engine);
|
||||||
|
|
||||||
|
// Checks if an engine is setup, it may be possible that during disk shader
|
||||||
|
// cache run, the engines have not been created yet.
|
||||||
|
bool IsEngineSet() const;
|
||||||
|
|
||||||
|
// Use this to set/change the engine used for this shader.
|
||||||
|
void SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine);
|
||||||
|
|
||||||
|
// Retrieves a key from the locker, if it's registered, it will give the
|
||||||
|
// registered value, if not it will obtain it from maxwell3d and register it.
|
||||||
|
std::optional<u32> ObtainKey(u32 buffer, u32 offset);
|
||||||
|
|
||||||
|
// Manually inserts a key.
|
||||||
|
void InsertKey(u32 buffer, u32 offset, u32 value);
|
||||||
|
|
||||||
|
// Retrieves the number of keys registered.
|
||||||
|
u32 NumKeys() const;
|
||||||
|
|
||||||
|
// Gives an accessor to the key's database.
|
||||||
|
const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>& AccessKeys() const;
|
||||||
|
|
||||||
|
// Checks keys against maxwell3d's current const buffers. Returns true if they
|
||||||
|
// are the same value, false otherwise;
|
||||||
|
bool AreKeysConsistant() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
Tegra::Engines::ConstBufferEngineInterface* engine;
|
||||||
|
Tegra::Engines::ShaderType shader_stage;
|
||||||
|
std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash> keys{};
|
||||||
|
};
|
||||||
|
} // namespace VideoCommon::Shader
|
@ -17,6 +17,7 @@
|
|||||||
#include "video_core/engines/shader_header.h"
|
#include "video_core/engines/shader_header.h"
|
||||||
#include "video_core/shader/ast.h"
|
#include "video_core/shader/ast.h"
|
||||||
#include "video_core/shader/compiler_settings.h"
|
#include "video_core/shader/compiler_settings.h"
|
||||||
|
#include "video_core/shader/const_buffer_locker.h"
|
||||||
#include "video_core/shader/node.h"
|
#include "video_core/shader/node.h"
|
||||||
|
|
||||||
namespace VideoCommon::Shader {
|
namespace VideoCommon::Shader {
|
||||||
|
Loading…
Reference in New Issue
Block a user