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Merge pull request #1648 from FernandoS27/texs-3-array
Implement 3 coordinate array in TEXS instruction
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commit
1916213311
@ -2742,12 +2742,12 @@ private:
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}
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case 3: {
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if (is_array) {
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UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented");
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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texture_type = Tegra::Shader::TextureType::Texture2D;
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is_array = false;
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
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coord =
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"vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + ");";
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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@ -2777,7 +2777,11 @@ private:
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break;
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}
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case Tegra::Shader::TextureProcessMode::LZ: {
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if (depth_compare && is_array) {
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texture = "texture(" + sampler + ", coords)";
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} else {
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texture = "textureLod(" + sampler + ", coords, 0.0)";
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}
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break;
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}
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case Tegra::Shader::TextureProcessMode::LL: {
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