From 18a89931a981d473e0eb64e7b7d34a2770066760 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Sun, 2 Sep 2018 13:10:02 -0400
Subject: [PATCH] gl_shader_decompiler: Use used_shaders member variable
 directly within GenerateDeclarations()

Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector.
---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index c4e7e1e3b8..d3e8f50780 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -441,7 +441,7 @@ public:
         declarations.AddNewLine();
 
         // Append the sampler2D array for the used textures.
-        size_t num_samplers = GetSamplers().size();
+        const size_t num_samplers = used_samplers.size();
         if (num_samplers > 0) {
             declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
                                  std::to_string(num_samplers) + "];");