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shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
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274897dfd5
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18a766b362
@ -181,8 +181,8 @@ void EmitIAdd64(EmitContext& ctx);
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Id EmitISub32(EmitContext& ctx, Id a, Id b);
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void EmitISub64(EmitContext& ctx);
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Id EmitIMul32(EmitContext& ctx, Id a, Id b);
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void EmitINeg32(EmitContext& ctx);
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void EmitIAbs32(EmitContext& ctx);
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Id EmitINeg32(EmitContext& ctx, Id value);
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Id EmitIAbs32(EmitContext& ctx, Id value);
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Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift);
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void EmitShiftRightLogical32(EmitContext& ctx);
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void EmitShiftRightArithmetic32(EmitContext& ctx);
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@ -58,12 +58,12 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpIMul(ctx.U32[1], a, b);
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}
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void EmitINeg32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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Id EmitINeg32(EmitContext& ctx, Id value) {
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return ctx.OpSNegate(ctx.U32[1], value);
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}
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void EmitIAbs32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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Id EmitIAbs32(EmitContext& ctx, Id value) {
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return ctx.OpSAbs(ctx.U32[1], value);
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}
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Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) {
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@ -56,12 +56,12 @@ void SHL(TranslatorVisitor& v, u64 insn, const IR::U32& unsafe_shift) {
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}
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} // Anonymous namespace
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void TranslatorVisitor::SHL_reg(u64) {
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throw NotImplementedException("SHL_reg");
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void TranslatorVisitor::SHL_reg(u64 insn) {
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SHL(*this, insn, GetReg20(insn));
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}
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void TranslatorVisitor::SHL_cbuf(u64) {
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throw NotImplementedException("SHL_cbuf");
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void TranslatorVisitor::SHL_cbuf(u64 insn) {
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SHL(*this, insn, GetCbuf(insn));
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}
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void TranslatorVisitor::SHL_imm(u64 insn) {
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@ -26,7 +26,7 @@ void MOV(TranslatorVisitor& v, u64 insn, const IR::U32& src, bool is_mov32i = fa
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} // Anonymous namespace
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void TranslatorVisitor::MOV_reg(u64 insn) {
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MOV(*this, insn, GetReg8(insn));
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MOV(*this, insn, GetReg20(insn));
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}
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void TranslatorVisitor::MOV_cbuf(u64 insn) {
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