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Shader decompiler: do constant propgation before texture pass.
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@ -212,11 +212,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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}
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Optimization::SsaRewritePass(program);
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Optimization::ConstantPropagationPass(program);
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Optimization::GlobalMemoryToStorageBufferPass(program);
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Optimization::TexturePass(env, program);
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Optimization::ConstantPropagationPass(program);
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if (Settings::values.resolution_info.active) {
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Optimization::RescalingPass(program);
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}
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