mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 03:50:05 +00:00
Shader decompiler: do constant propgation before texture pass.
This commit is contained in:
parent
ec9f0f064e
commit
185fc03c3c
@ -212,11 +212,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
|||||||
}
|
}
|
||||||
Optimization::SsaRewritePass(program);
|
Optimization::SsaRewritePass(program);
|
||||||
|
|
||||||
|
Optimization::ConstantPropagationPass(program);
|
||||||
|
|
||||||
Optimization::GlobalMemoryToStorageBufferPass(program);
|
Optimization::GlobalMemoryToStorageBufferPass(program);
|
||||||
Optimization::TexturePass(env, program);
|
Optimization::TexturePass(env, program);
|
||||||
|
|
||||||
Optimization::ConstantPropagationPass(program);
|
|
||||||
|
|
||||||
if (Settings::values.resolution_info.active) {
|
if (Settings::values.resolution_info.active) {
|
||||||
Optimization::RescalingPass(program);
|
Optimization::RescalingPass(program);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user