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Cache uniform locations and restructure the implementation
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bcb5b924fd
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17315cee16
@ -885,18 +885,14 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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void RasterizerOpenGL::SetupAlphaTesting(Shader& shader) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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glProgramUniform1ui(shader->GetProgramHandle(), shader->GetAlphaTestingEnableLocation(),
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regs.alpha_test_enabled);
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glProgramUniform1f(shader->GetProgramHandle(), shader->GetAlphaTestingRefLocation(),
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regs.alpha_test_ref);
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u32 func = static_cast<u32>(regs.alpha_test_func);
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// Normalize the gl variants of opCompare to be the same as the normal variants
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if (func >= 0x200) {
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func = func - 0x200 + 1U;
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u32 op = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never);
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if (func >= op) {
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func = func - op + 1U;
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}
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glProgramUniform1ui(shader->GetProgramHandle(), shader->GetAlphaTestingFuncLocation(), func);
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shader->SetAlphaTesting(regs.alpha_test_enabled == 1, regs.alpha_test_ref, func);
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}
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void RasterizerOpenGL::SyncViewport() {
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@ -1026,18 +1022,6 @@ void RasterizerOpenGL::SyncLogicOpState() {
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state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
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}
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<<<<<<< HEAD
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void RasterizerOpenGL::SyncAlphaTest() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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// TODO(Rodrigo): Alpha testing is a legacy OpenGL feature, but it can be
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// implemented with a test+discard in fragment shaders.
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if (regs.alpha_test_enabled != 0) {
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LOG_CRITICAL(Render_OpenGL, "Alpha testing is not implemented");
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UNREACHABLE();
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}
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}
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void RasterizerOpenGL::SyncScissorTest() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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@ -1054,8 +1038,6 @@ void RasterizerOpenGL::SyncScissorTest() {
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}
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}
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=======
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>>>>>>> Remove SyncAlphaTest and clang format
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void RasterizerOpenGL::SyncTransformFeedback() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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@ -94,6 +94,10 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
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// Store shader's code to lazily build it on draw
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geometry_programs.code = program_result.first;
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}
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if (program_type == Maxwell::ShaderProgram::Fragment) {
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SaveAlphaTestingLocations();
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}
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}
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GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
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@ -134,16 +138,20 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
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return target_program.handle;
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};
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GLint CachedShader::GetAlphaTestingEnableLocation() {
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return glGetUniformLocation(program.handle, "alpha_testing_enable");
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void CachedShader::SetAlphaTesting(const bool enable, const float ref, const u32 func) {
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if (program_type == Maxwell::ShaderProgram::Fragment) {
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glProgramUniform1ui(program.handle, alpha_test.enable_loc,
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(enable ? 1 : 0));
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glProgramUniform1f(program.handle, alpha_test.ref_loc,
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ref);
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glProgramUniform1ui(program.handle, alpha_test.func_loc, func);
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}
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}
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GLint CachedShader::GetAlphaTestingFuncLocation() {
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return glGetUniformLocation(program.handle, "alpha_testing_func");
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}
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GLint CachedShader::GetAlphaTestingRefLocation() {
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return glGetUniformLocation(program.handle, "alpha_testing_ref");
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void CachedShader::SaveAlphaTestingLocations() {
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alpha_test.enable_loc = glGetUniformLocation(program.handle, "alpha_testing_enable");
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alpha_test.ref_loc = glGetUniformLocation(program.handle, "alpha_testing_ref");
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alpha_test.func_loc = glGetUniformLocation(program.handle, "alpha_testing_func");
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}
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Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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@ -73,15 +73,15 @@ public:
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/// Gets the GL uniform location for the specified resource, caching as needed
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GLint GetUniformLocation(const GLShader::SamplerEntry& sampler);
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GLint GetAlphaTestingEnableLocation();
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GLint GetAlphaTestingFuncLocation();
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GLint GetAlphaTestingRefLocation();
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void SetAlphaTesting(const bool enable, const float ref, const u32 func);
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private:
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/// Generates a geometry shader or returns one that already exists.
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GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
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const std::string& debug_name);
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void SaveAlphaTestingLocations();
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VAddr addr;
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Maxwell::ShaderProgram program_type;
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GLShader::ShaderSetup setup;
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@ -102,6 +102,12 @@ private:
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OGLProgram triangles_adjacency;
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} geometry_programs;
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struct {
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GLint enable_loc;
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GLint ref_loc;
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GLint func_loc;
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} alpha_test;
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std::map<u32, GLuint> resource_cache;
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std::map<u32, GLint> uniform_cache;
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};
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