mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 22:50:06 +00:00
gl_shader_manager: Move using statement into the cpp file
Avoids introducing Maxwell3D into the namespace for everything that includes the header.
This commit is contained in:
parent
7d88fc83bf
commit
1650593927
@ -6,6 +6,8 @@
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
|
||||
const auto& regs = maxwell.regs;
|
||||
const auto& state = maxwell.state;
|
||||
@ -16,7 +18,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shade
|
||||
|
||||
u32 func = static_cast<u32>(regs.alpha_test_func);
|
||||
// Normalize the gl variants of opCompare to be the same as the normal variants
|
||||
u32 op_gl_variant_base = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never);
|
||||
const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
|
||||
if (func >= op_gl_variant_base) {
|
||||
func = func - op_gl_variant_base + 1U;
|
||||
}
|
||||
|
@ -12,14 +12,12 @@
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
|
||||
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
|
||||
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
||||
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
/// Not following that rule will cause problems on some AMD drivers.
|
||||
struct MaxwellUniformData {
|
||||
void SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage);
|
||||
void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
|
||||
|
||||
alignas(16) GLvec4 viewport_flip;
|
||||
struct alignas(16) {
|
||||
|
Loading…
Reference in New Issue
Block a user