gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
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		| @@ -243,7 +243,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp | ||||
|     if (!code_b.empty()) { | ||||
|         ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker); | ||||
|     } | ||||
|     const auto entries = GLShader::GetEntries(ir); | ||||
|  | ||||
|     std::string source = fmt::format(R"(// {} | ||||
| #version 430 core | ||||
|   | ||||
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