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settings: Add cpu backend setting
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f2a8409083
commit
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@ -41,6 +41,7 @@ SWITCHABLE(AspectRatio, true);
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SWITCHABLE(AstcDecodeMode, true);
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SWITCHABLE(AstcDecodeMode, true);
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SWITCHABLE(AstcRecompression, true);
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SWITCHABLE(AstcRecompression, true);
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SWITCHABLE(AudioMode, true);
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SWITCHABLE(AudioMode, true);
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SWITCHABLE(CpuBackend, true);
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SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(GpuAccuracy, true);
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@ -155,6 +156,10 @@ bool IsFastmemEnabled() {
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return true;
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return true;
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}
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}
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bool IsNceEnabled(bool is_64bit) {
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return values.cpu_backend.GetValue() == CpuBackend::Nce && is_64bit;
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}
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bool IsDockedMode() {
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bool IsDockedMode() {
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return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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}
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}
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@ -63,6 +63,7 @@ SWITCHABLE(AspectRatio, true);
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SWITCHABLE(AstcDecodeMode, true);
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SWITCHABLE(AstcDecodeMode, true);
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SWITCHABLE(AstcRecompression, true);
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SWITCHABLE(AstcRecompression, true);
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SWITCHABLE(AudioMode, true);
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SWITCHABLE(AudioMode, true);
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SWITCHABLE(CpuBackend, true);
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SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(GpuAccuracy, true);
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@ -179,6 +180,14 @@ struct Values {
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&use_speed_limit};
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&use_speed_limit};
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// Cpu
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// Cpu
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SwitchableSetting<CpuBackend, true> cpu_backend{
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linkage, CpuBackend::Dynarmic, CpuBackend::Dynarmic,
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#ifdef ARCHITECTURE_arm64
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CpuBackend::Nce,
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#else
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CpuBackend::Dynarmic,
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#endif
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"cpu_backend", Category::Cpu};
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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CpuAccuracy::Auto, CpuAccuracy::Paranoid,
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CpuAccuracy::Auto, CpuAccuracy::Paranoid,
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"cpu_accuracy", Category::Cpu};
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"cpu_accuracy", Category::Cpu};
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@ -564,6 +573,7 @@ bool IsGPULevelExtreme();
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bool IsGPULevelHigh();
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bool IsGPULevelHigh();
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bool IsFastmemEnabled();
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bool IsFastmemEnabled();
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bool IsNceEnabled(bool is_64bit = true);
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bool IsDockedMode();
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bool IsDockedMode();
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@ -129,6 +129,8 @@ ENUM(ShaderBackend, Glsl, Glasm, SpirV);
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ENUM(GpuAccuracy, Normal, High, Extreme);
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ENUM(GpuAccuracy, Normal, High, Extreme);
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ENUM(CpuBackend, Dynarmic, Nce);
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ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
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ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
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ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
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ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
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