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video_core: defensively program around unmapped device pointers
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@ -131,10 +131,12 @@ FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig&
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const u64 size_in_bytes{Tegra::Texture::CalculateSize(
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const u64 size_in_bytes{Tegra::Texture::CalculateSize(
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true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
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true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
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const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
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const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
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if (host_ptr) {
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const std::span<const u8> input_data(host_ptr, size_in_bytes);
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const std::span<const u8> input_data(host_ptr, size_in_bytes);
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Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
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Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
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framebuffer.width, framebuffer.height, 1, block_height_log2,
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framebuffer.width, framebuffer.height, 1,
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0);
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block_height_log2, 0);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
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@ -270,9 +270,11 @@ void Layer::UpdateRawImage(const Tegra::FramebufferConfig& framebuffer, size_t i
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const u64 linear_size{GetSizeInBytes(framebuffer)};
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const u64 linear_size{GetSizeInBytes(framebuffer)};
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const u64 tiled_size{Tegra::Texture::CalculateSize(
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const u64 tiled_size{Tegra::Texture::CalculateSize(
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true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
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true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
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if (host_ptr) {
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Tegra::Texture::UnswizzleTexture(
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Tegra::Texture::UnswizzleTexture(
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mapped_span.subspan(image_offset, linear_size), std::span(host_ptr, tiled_size),
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mapped_span.subspan(image_offset, linear_size), std::span(host_ptr, tiled_size),
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bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
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bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
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}
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const VkBufferImageCopy copy{
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const VkBufferImageCopy copy{
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.bufferOffset = image_offset,
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.bufferOffset = image_offset,
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