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Fix macOS build
Added missing preprocessor macros for macOS analog to linux and freebsd
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@ -2906,7 +2906,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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const std::string game_file_name = std::filesystem::path(game_path).filename().string();
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// Determine full paths for icon and shortcut
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#if defined(__linux__) || defined(__FreeBSD__)
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
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const char* home = std::getenv("HOME");
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const std::filesystem::path home_path = (home == nullptr ? "~" : home);
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const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
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@ -2963,7 +2963,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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QImage icon_data =
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QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
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#if defined(__linux__) || defined(__FreeBSD__)
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
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// Convert and write the icon as a PNG
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if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
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LOG_ERROR(Frontend, "Could not write icon as PNG to file");
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@ -4002,7 +4002,7 @@ bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::st
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const std::string& comment, const std::string& icon_path,
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const std::string& command, const std::string& arguments,
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const std::string& categories, const std::string& keywords) {
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#if defined(__linux__) || defined(__FreeBSD__)
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
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// This desktop file template was writing referencing
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// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
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std::string shortcut_contents{};
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