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ILibraryAppletAccessor: Demote from ERROR to DEBUG for null storage logs
Avoids unnecessary console spam when the inline software keyboard is used.
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@ -971,7 +971,7 @@ private:
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auto storage = applet->GetBroker().PopNormalDataToGame();
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auto storage = applet->GetBroker().PopNormalDataToGame();
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if (storage == nullptr) {
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if (storage == nullptr) {
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LOG_ERROR(Service_AM,
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LOG_DEBUG(Service_AM,
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"storage is a nullptr. There is no data in the current normal channel");
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"storage is a nullptr. There is no data in the current normal channel");
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ERR_NO_DATA_IN_CHANNEL);
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rb.Push(ERR_NO_DATA_IN_CHANNEL);
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@ -1002,7 +1002,7 @@ private:
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auto storage = applet->GetBroker().PopInteractiveDataToGame();
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auto storage = applet->GetBroker().PopInteractiveDataToGame();
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if (storage == nullptr) {
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if (storage == nullptr) {
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LOG_ERROR(Service_AM,
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LOG_DEBUG(Service_AM,
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"storage is a nullptr. There is no data in the current interactive channel");
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"storage is a nullptr. There is no data in the current interactive channel");
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ERR_NO_DATA_IN_CHANNEL);
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rb.Push(ERR_NO_DATA_IN_CHANNEL);
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