mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 17:20:06 +00:00
Merge pull request #7009 from ameerj/main_process_cleanup
core: Destroy main_process during shutdown
This commit is contained in:
commit
081ccc6441
@ -83,6 +83,12 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void KProcessDeleter(Kernel::KProcess* process) {
|
||||||
|
process->Destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
using KProcessPtr = std::unique_ptr<Kernel::KProcess, decltype(&KProcessDeleter)>;
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||||
@ -233,8 +239,8 @@ struct System::Impl {
|
|||||||
}
|
}
|
||||||
|
|
||||||
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
|
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
|
||||||
auto main_process = Kernel::KProcess::Create(system.Kernel());
|
main_process = KProcessPtr{Kernel::KProcess::Create(system.Kernel()), KProcessDeleter};
|
||||||
ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
|
ASSERT(Kernel::KProcess::Initialize(main_process.get(), system, "main",
|
||||||
Kernel::KProcess::ProcessType::Userland)
|
Kernel::KProcess::ProcessType::Userland)
|
||||||
.IsSuccess());
|
.IsSuccess());
|
||||||
main_process->Open();
|
main_process->Open();
|
||||||
@ -247,7 +253,7 @@ struct System::Impl {
|
|||||||
static_cast<u32>(load_result));
|
static_cast<u32>(load_result));
|
||||||
}
|
}
|
||||||
AddGlueRegistrationForProcess(*app_loader, *main_process);
|
AddGlueRegistrationForProcess(*app_loader, *main_process);
|
||||||
kernel.MakeCurrentProcess(main_process);
|
kernel.MakeCurrentProcess(main_process.get());
|
||||||
kernel.InitializeCores();
|
kernel.InitializeCores();
|
||||||
|
|
||||||
// Initialize cheat engine
|
// Initialize cheat engine
|
||||||
@ -316,6 +322,8 @@ struct System::Impl {
|
|||||||
kernel.Shutdown();
|
kernel.Shutdown();
|
||||||
memory.Reset();
|
memory.Reset();
|
||||||
applet_manager.ClearAll();
|
applet_manager.ClearAll();
|
||||||
|
// TODO: The main process should be freed based on KAutoObject ref counting.
|
||||||
|
main_process.reset();
|
||||||
|
|
||||||
LOG_DEBUG(Core, "Shutdown OK");
|
LOG_DEBUG(Core, "Shutdown OK");
|
||||||
}
|
}
|
||||||
@ -374,6 +382,7 @@ struct System::Impl {
|
|||||||
std::unique_ptr<Tegra::GPU> gpu_core;
|
std::unique_ptr<Tegra::GPU> gpu_core;
|
||||||
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
|
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
|
||||||
std::unique_ptr<Core::DeviceMemory> device_memory;
|
std::unique_ptr<Core::DeviceMemory> device_memory;
|
||||||
|
KProcessPtr main_process{nullptr, KProcessDeleter};
|
||||||
Core::Memory::Memory memory;
|
Core::Memory::Memory memory;
|
||||||
CpuManager cpu_manager;
|
CpuManager cpu_manager;
|
||||||
std::atomic_bool is_powered_on{};
|
std::atomic_bool is_powered_on{};
|
||||||
|
Loading…
Reference in New Issue
Block a user