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service: bsd: Implement Read
- Used by Diablo II: Resurrected
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parent
9a53173e4d
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06f22c3d28
@ -415,6 +415,19 @@ void BSD::Write(Kernel::HLERequestContext& ctx) {
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});
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}
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void BSD::Read(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const s32 fd = rp.Pop<s32>();
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LOG_DEBUG(Service, "called. fd={} len={}", fd, ctx.GetWriteBufferSize());
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ExecuteWork(ctx, RecvWork{
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.fd = fd,
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.flags = 0,
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.message = std::vector<u8>(ctx.GetWriteBufferSize()),
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});
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}
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void BSD::Close(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const s32 fd = rp.Pop<s32>();
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@ -855,7 +868,7 @@ BSD::BSD(Core::System& system_, const char* name) : ServiceFramework{system_, na
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{22, &BSD::Shutdown, "Shutdown"},
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{23, nullptr, "ShutdownAllSockets"},
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{24, &BSD::Write, "Write"},
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{25, nullptr, "Read"},
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{25, &BSD::Read, "Read"},
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{26, &BSD::Close, "Close"},
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{27, nullptr, "DuplicateSocket"},
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{28, nullptr, "GetResourceStatistics"},
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@ -135,6 +135,7 @@ private:
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void Send(Kernel::HLERequestContext& ctx);
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void SendTo(Kernel::HLERequestContext& ctx);
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void Write(Kernel::HLERequestContext& ctx);
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void Read(Kernel::HLERequestContext& ctx);
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void Close(Kernel::HLERequestContext& ctx);
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void EventFd(Kernel::HLERequestContext& ctx);
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