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maxwell_to_gl: Remove unused code
Removes unused declarations in maxwell_to_gl.h
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26669d9e13
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@ -38,6 +38,7 @@
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namespace OpenGL {
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namespace OpenGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using GLvec4 = std::array<GLfloat, 4>;
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using Tegra::Engines::ShaderType;
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using Tegra::Engines::ShaderType;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormat;
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@ -4,23 +4,10 @@
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#pragma once
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#pragma once
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#include <array>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace OpenGL {
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namespace OpenGL::MaxwellToGL {
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using GLvec2 = std::array<GLfloat, 2>;
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using GLvec3 = std::array<GLfloat, 3>;
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using GLvec4 = std::array<GLfloat, 4>;
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using GLuvec2 = std::array<GLuint, 2>;
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using GLuvec3 = std::array<GLuint, 3>;
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using GLuvec4 = std::array<GLuint, 4>;
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namespace MaxwellToGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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@ -317,26 +304,6 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
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return GL_ZERO;
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return GL_ZERO;
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}
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}
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inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
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switch (source) {
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case Tegra::Texture::SwizzleSource::Zero:
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return GL_ZERO;
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case Tegra::Texture::SwizzleSource::R:
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return GL_RED;
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case Tegra::Texture::SwizzleSource::G:
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return GL_GREEN;
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case Tegra::Texture::SwizzleSource::B:
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return GL_BLUE;
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case Tegra::Texture::SwizzleSource::A:
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return GL_ALPHA;
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case Tegra::Texture::SwizzleSource::OneInt:
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case Tegra::Texture::SwizzleSource::OneFloat:
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return GL_ONE;
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}
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UNIMPLEMENTED_MSG("Unimplemented swizzle source={}", source);
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return GL_ZERO;
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}
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inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
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inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
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switch (comparison) {
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switch (comparison) {
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case Maxwell::ComparisonOp::Never:
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case Maxwell::ComparisonOp::Never:
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@ -493,5 +460,4 @@ inline GLenum ViewportSwizzle(Maxwell::ViewportSwizzle swizzle) {
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return GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV + static_cast<GLenum>(swizzle);
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return GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV + static_cast<GLenum>(swizzle);
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}
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}
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} // namespace MaxwellToGL
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} // namespace OpenGL::MaxwellToGL
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} // namespace OpenGL
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