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https://github.com/yuzu-emu/yuzu.git
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OpenGL: fix FXAA with scaling
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parent
48cf376462
commit
056894f07a
@ -213,7 +213,9 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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framebuffer_crop_rect = framebuffer.crop_rect;
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framebuffer_crop_rect = framebuffer.crop_rect;
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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if (rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
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screen_info.was_accelerated =
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rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
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if (screen_info.was_accelerated) {
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return;
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return;
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}
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}
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@ -346,7 +348,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
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glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
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fxaa_texture.Release();
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fxaa_texture.Release();
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fxaa_texture.Create(GL_TEXTURE_2D);
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fxaa_texture.Create(GL_TEXTURE_2D);
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glTextureStorage2D(fxaa_texture.handle, 1, GL_RGBA16F, texture.width, texture.height);
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glTextureStorage2D(fxaa_texture.handle, 1, GL_RGBA16F,
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Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
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Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
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glNamedFramebufferTexture(fxaa_framebuffer.handle, GL_COLOR_ATTACHMENT0, fxaa_texture.handle,
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glNamedFramebufferTexture(fxaa_framebuffer.handle, GL_COLOR_ATTACHMENT0, fxaa_texture.handle,
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0);
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0);
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}
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}
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@ -397,13 +401,25 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
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program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
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glEnablei(GL_SCISSOR_TEST, 0);
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glEnablei(GL_SCISSOR_TEST, 0);
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glScissorIndexed(0, 0, 0,
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auto viewport_width = screen_info.texture.width;
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framebuffer_crop_rect.GetWidth() != 0 ? framebuffer_crop_rect.GetWidth()
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auto scissor_width = framebuffer_crop_rect.GetWidth();
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: screen_info.texture.width,
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if (scissor_width <= 0) {
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framebuffer_crop_rect.GetHeight() != 0 ? framebuffer_crop_rect.GetHeight()
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scissor_width = viewport_width;
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: screen_info.texture.height);
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}
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glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(screen_info.texture.width),
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auto viewport_height = screen_info.texture.height;
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static_cast<GLfloat>(screen_info.texture.height));
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auto scissor_height = framebuffer_crop_rect.GetHeight();
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if (scissor_height <= 0) {
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scissor_height = viewport_height;
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}
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if (screen_info.was_accelerated) {
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viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
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scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
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viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
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scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
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}
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glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
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glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
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static_cast<GLfloat>(viewport_height));
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glDepthRangeIndexed(0, 0.0, 0.0);
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glDepthRangeIndexed(0, 0.0, 0.0);
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glBindSampler(0, present_sampler.handle);
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glBindSampler(0, present_sampler.handle);
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@ -487,6 +503,11 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
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scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
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static_cast<f32>(screen_info.texture.height);
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static_cast<f32>(screen_info.texture.height);
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}
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}
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if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa &&
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!screen_info.was_accelerated) {
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scale_u /= Settings::values.resolution_info.up_factor;
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scale_v /= Settings::values.resolution_info.up_factor;
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}
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const auto& screen = layout.screen;
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const auto& screen = layout.screen;
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const std::array vertices = {
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const std::array vertices = {
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@ -50,6 +50,7 @@ struct TextureInfo {
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/// Structure used for storing information about the display target for the Switch screen
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/// Structure used for storing information about the display target for the Switch screen
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struct ScreenInfo {
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struct ScreenInfo {
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GLuint display_texture{};
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GLuint display_texture{};
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bool was_accelerated = false;
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bool display_srgb{};
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bool display_srgb{};
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const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
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const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
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TextureInfo texture;
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TextureInfo texture;
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