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gl_shader_decompiler: Fixup AMD's slow path type
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@ -830,7 +830,7 @@ private:
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final_offset);
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final_offset);
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const std::string result = code.GenerateTemporary();
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const std::string result = code.GenerateTemporary();
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code.AddLine("float {};", result);
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code.AddLine("uint {};", result);
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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code.AddLine("if (({} & 3) == {}) {} = {}{};", final_offset, swizzle, result,
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code.AddLine("if (({} & 3) == {}) {} = {}{};", final_offset, swizzle, result,
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pack, GetSwizzle(swizzle));
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pack, GetSwizzle(swizzle));
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