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https://github.com/yuzu-emu/yuzu.git
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138 lines
3.9 KiB
C++
138 lines
3.9 KiB
C++
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <mutex>
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#include <unordered_map>
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#include "common/input.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "core/hid/hid_types.h"
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#include "core/hid/motion_input.h"
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namespace Core::HID {
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using KeyboardDevices =
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std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeKeyboard::NumKeyboardKeys>;
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using KeyboardModifierDevices =
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std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeKeyboard::NumKeyboardMods>;
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using MouseButtonDevices =
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std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMouseButton::NumMouseButtons>;
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using MouseButtonParams =
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std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>;
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using KeyboardValues = std::array<Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>;
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using KeyboardModifierValues =
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std::array<Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
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using MouseButtonValues =
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std::array<Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
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struct MousePosition {
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s32 x;
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s32 y;
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s32 delta_wheel_x;
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s32 delta_wheel_y;
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};
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struct DeviceStatus {
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// Data from input_common
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KeyboardValues keyboard_values{};
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KeyboardModifierValues keyboard_moddifier_values{};
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MouseButtonValues mouse_button_values{};
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// Data for Nintendo devices
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KeyboardKey keyboard_state{};
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KeyboardModifier keyboard_moddifier_state{};
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MouseButton mouse_button_state{};
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MousePosition mouse_position_state{};
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};
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enum class DeviceTriggerType {
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Keyboard,
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KeyboardModdifier,
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Mouse,
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};
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struct InterfaceUpdateCallback {
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std::function<void(DeviceTriggerType)> on_change;
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};
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class EmulatedDevices {
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public:
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/**
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* TODO: Write description
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*
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* @param npad_id_type
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*/
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explicit EmulatedDevices();
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~EmulatedDevices();
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YUZU_NON_COPYABLE(EmulatedDevices);
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YUZU_NON_MOVEABLE(EmulatedDevices);
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void ReloadFromSettings();
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void ReloadInput();
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void UnloadInput();
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void EnableConfiguration();
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void DisableConfiguration();
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bool IsConfiguring() const;
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void SaveCurrentConfig();
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void RestoreConfig();
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std::vector<Common::ParamPackage> GetMappedDevices() const;
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Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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KeyboardValues GetKeyboardValues() const;
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KeyboardModifierValues GetKeyboardModdifierValues() const;
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MouseButtonValues GetMouseButtonsValues() const;
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KeyboardKey GetKeyboard() const;
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KeyboardModifier GetKeyboardModifier() const;
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MouseButton GetMouseButtons() const;
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MousePosition GetMousePosition() const;
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int SetCallback(InterfaceUpdateCallback update_callback);
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void DeleteCallback(int key);
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private:
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/**
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* Sets the status of a button. Applies toggle properties to the output.
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*
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* @param A CallbackStatus and a button index number
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*/
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void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index);
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void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index);
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void SetMouseButton(Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed
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*
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* @param Input type of the trigger
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*/
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void TriggerOnChange(DeviceTriggerType type);
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bool is_configuring{false};
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MouseButtonParams mouse_button_params;
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KeyboardDevices keyboard_devices;
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KeyboardModifierDevices keyboard_modifier_devices;
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MouseButtonDevices mouse_button_devices;
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mutable std::mutex mutex;
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std::unordered_map<int, InterfaceUpdateCallback> callback_list;
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int last_callback_key = 0;
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DeviceStatus device_status;
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};
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} // namespace Core::HID
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