2024-01-03 00:22:02 +00:00
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <list>
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#include <mutex>
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#include "common/math_util.h"
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#include "core/hle/service/apm/apm_controller.h"
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#include "core/hle/service/caps/caps_types.h"
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#include "core/hle/service/event.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/am/am_types.h"
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#include "core/hle/service/am/applet_message_queue.h"
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#include "core/hle/service/am/hid_registration.h"
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#include "core/hle/service/am/managed_layer_holder.h"
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#include "core/hle/service/am/process.h"
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#include "core/hle/service/am/storage.h"
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#include "core/hle/service/am/system_buffer_manager.h"
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namespace Service::AM {
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struct Applet {
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explicit Applet(Core::System& system, std::unique_ptr<Process> process_);
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~Applet();
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// Lock
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std::mutex lock{};
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// Event creation helper
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KernelHelpers::ServiceContext context;
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// Applet message queue
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AppletMessageQueue message_queue;
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// Process
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std::unique_ptr<Process> process;
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// Creation state
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AppletId applet_id{};
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AppletResourceUserId aruid{};
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AppletProcessLaunchReason launch_reason{};
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AppletType type{};
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ProgramId program_id{};
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LibraryAppletMode library_applet_mode{};
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s32 previous_program_index{-1};
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ScreenshotPermission previous_screenshot_permission{ScreenshotPermission::Enable};
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2024-01-07 02:21:01 +00:00
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// TODO: some fields above can be AppletIdentityInfo
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AppletIdentityInfo screen_shot_identity;
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2024-01-03 00:22:02 +00:00
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// hid state
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HidRegistration hid_registration;
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// vi state
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SystemBufferManager system_buffer_manager{};
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ManagedLayerHolder managed_layer_holder{};
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// Applet common functions
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Result terminate_result{};
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s32 display_logical_width{};
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s32 display_logical_height{};
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Common::Rectangle<f32> display_magnification{0, 0, 1, 1};
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bool home_button_double_click_enabled{};
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bool home_button_short_pressed_blocked{};
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bool home_button_long_pressed_blocked{};
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bool vr_mode_curtain_required{};
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bool sleep_required_by_high_temperature{};
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bool sleep_required_by_low_battery{};
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s32 cpu_boost_request_priority{-1};
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bool handling_capture_button_short_pressed_message_enabled_for_applet{};
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bool handling_capture_button_long_pressed_message_enabled_for_applet{};
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u32 application_core_usage_mode{};
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// Application functions
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bool gameplay_recording_supported{};
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GameplayRecordingState gameplay_recording_state{GameplayRecordingState::Disabled};
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bool jit_service_launched{};
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bool is_running{};
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bool application_crash_report_enabled{};
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// Common state
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FocusState focus_state{};
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bool sleep_lock_enabled{};
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bool vr_mode_enabled{};
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bool lcd_backlight_off_enabled{};
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APM::CpuBoostMode boost_mode{};
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bool request_exit_to_library_applet_at_execute_next_program_enabled{};
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// Channels
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std::deque<std::vector<u8>> user_channel_launch_parameter{};
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std::deque<std::vector<u8>> preselected_user_launch_parameter{};
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// Caller applet
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std::weak_ptr<Applet> caller_applet{};
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2024-01-03 06:16:27 +00:00
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std::shared_ptr<AppletDataBroker> caller_applet_broker{};
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2024-01-03 00:22:02 +00:00
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// Self state
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bool exit_locked{};
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s32 fatal_section_count{};
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bool operation_mode_changed_notification_enabled{true};
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bool performance_mode_changed_notification_enabled{true};
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FocusHandlingMode focus_handling_mode{};
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bool restart_message_enabled{};
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bool out_of_focus_suspension_enabled{true};
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Capture::AlbumImageOrientation album_image_orientation{};
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bool handles_request_to_display{};
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ScreenshotPermission screenshot_permission{};
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IdleTimeDetectionExtension idle_time_detection_extension{};
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bool auto_sleep_disabled{};
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u64 suspended_ticks{};
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bool album_image_taken_notification_enabled{};
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bool record_volume_muted{};
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// Events
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Event gpu_error_detected_event;
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Event friend_invitation_storage_channel_event;
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Event notification_storage_channel_event;
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Event health_warning_disappeared_system_event;
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Event acquired_sleep_lock_event;
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Event pop_from_general_channel_event;
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Event library_applet_launchable_event;
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Event accumulated_suspended_tick_changed_event;
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Event sleep_lock_event;
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// Frontend state
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std::shared_ptr<Frontend::FrontendApplet> frontend{};
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};
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} // namespace Service::AM
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