yuzu/.reuse/dep5

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Comment: It is best to use this file to record copyright information about
generated, binary and third party files
Files: dist/english_plurals/*
dist/icons/controller/*.png
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
dist/icons/overlay/*.png
dist/languages/*
dist/qt_themes/*/icons/48x48/sd_card.png
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
dist/qt_themes/*/icons/index.theme
dist/qt_themes/default/style.qss
Copyright: yuzu Emulator Project
License: GPL-2.0-or-later
Files: dist/qt_themes/default/icons/256x256/yuzu.png
dist/yuzu.bmp
dist/yuzu.icns
dist/yuzu.ico
dist/yuzu.svg
Copyright: yuzu Emulator Project
License: GPL-2.0-or-later
Files: dist/qt_themes/qdarkstyle*/LICENSE.*
dist/qt_themes/qdarkstyle*/style.qrc
dist/qt_themes/qdarkstyle*/style.qss
Copyright: 2013 Colin Duquesnoy
2019 Daniel Cosmo Pizetta
License: MIT
Files: dist/qt_themes/qdarkstyle*/rc/*
Copyright: 2013 Colin Duquesnoy
2019 Daniel Cosmo Pizetta
License: CC-BY-4.0
Files: dist/qt_themes/default/icons/256x256/plus_folder.png
dist/qt_themes/default/icons/48x48/bad_folder.png
dist/qt_themes/default/icons/48x48/chip.png
dist/qt_themes/default/icons/48x48/folder.png
dist/qt_themes/default/icons/48x48/star.png
dist/qt_themes/qdarkstyle/icons/256x256/plus_folder.png
dist/qt_themes/qdarkstyle/icons/48x48/bad_folder.png
dist/qt_themes/qdarkstyle/icons/48x48/chip.png
dist/qt_themes/qdarkstyle/icons/48x48/folder.png
dist/qt_themes/qdarkstyle/icons/48x48/star.png
Copyright: Refactoring UI Inc.
License: MIT
Comment: https://github.com/tailwindlabs/heroicons
Files: dist/qt_themes/colorful/icons/16x16/lock.png
dist/qt_themes/colorful/icons/256x256/plus_folder.png
dist/qt_themes/colorful/icons/48x48/bad_folder.png
dist/qt_themes/colorful/icons/48x48/chip.png
dist/qt_themes/colorful/icons/48x48/folder.png
dist/qt_themes/colorful_dark/icons/16x16/lock.png
dist/qt_themes/colorful/icons/16x16/info.png
dist/qt_themes/colorful/icons/16x16/sync.png
Copyright: Icons8
License: MIT
Comment: https://github.com/icons8/flat-color-icons
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
Files: dist/qt_themes/*/icons/16x16/connected.png
dist/qt_themes/*/icons/16x16/connected_notification.png
dist/qt_themes/*/icons/16x16/disconnected.png
Copyright: GNOME Project
License: CC-BY-SA-3.0
Comment: connected_notification and disconnected are modified
Files: dist/qt_themes/*/icons/48x48/no_avatar.png
Copyright: Ionic (http://ionic.io/)
License: MIT
Files: dist/qt_themes/colorful/icons/48x48/star.png
dist/qt_themes/colorful/icons/16x16/checked.png
dist/qt_themes/colorful/icons/16x16/failed.png
Copyright: SVG Repo
License: CC0-1.0
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
Files: dist/qt_themes/*/icons/16x16/view-refresh.png
dist/qt_themes/default/icons/16x16/lock.png
dist/qt_themes/qdarkstyle/icons/16x16/lock.png
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
Copyright: Google, Inc.
License: Apache-2.0
Files: dist/qt_themes/*/icons/48x48/list-add.png
Copyright: Docteh
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
License: CC0-1.0
Files: externals/getopt/getopt.c
externals/getopt/getopt.h
Copyright: 2011 Ludvik Jerabek
License: LGPL-3.0-or-later
Files: externals/glad/include/glad/glad.h
externals/glad/src/glad.c
Copyright: The Khronos Group Inc.
License: (WTFPL OR CC0-1.0) AND Apache-2.0
Comment: https://github.com/Dav1dde/glad/issues/365#issuecomment-1138419515
Files: externals/glad/include/KHR/khrplatform.h
Copyright: 2008-2018 The Khronos Group Inc.
License: MIT
Files: externals/microprofile/*
Copyright: Jonas Meyer
License: Unlicense
Files: externals/FidelityFX-FSR/*
Copyright: 2021 Advanced Micro Devices, Inc.
License: MIT
Files: src/yuzu/*.ui
Copyright: 2018-2022 yuzu Emulator Project
License: GPL-2.0-or-later
Files: src/yuzu/compatdb.ui
src/yuzu/main.ui
Copyright: 2014-2017 Citra Emulator Project
License: GPL-2.0-or-later
Files: src/yuzu/loading_screen.ui
Copyright: 2019 James Rowe <jroweboy@gmail.com>
License: GPL-2.0-or-later
Files: src/yuzu/applets/aboutdialog.ui
src/yuzu/applets/qt_software_keyboard.ui
src/yuzu/util/overlay_dialog.ui
Copyright: 2020-2021 Its-Rei <kupfel@gmail.com>
2020-2021 yuzu Emulator Project
License: GPL-2.0-or-later
Files: vcpkg.json
Copyright: 2022 yuzu Emulator Project
License: GPL-3.0-or-later
Files: .github/ISSUE_TEMPLATE/*
Copyright: 2022 yuzu Emulator Project
License: GPL-2.0-or-later
2023-05-31 03:50:09 +00:00
Files: src/android/app/src/ea/res/*
Copyright: 2023 yuzu Emulator Project
License: GPL-3.0-or-later
Files: src/android/app/src/main/res/*
Copyright: 2023 yuzu Emulator Project
License: GPL-3.0-or-later
Files: src/android/gradle/wrapper/*
Copyright: 2023 yuzu Emulator Project
License: GPL-3.0-or-later
2023-10-12 14:36:26 +00:00
Files: externals/stb/*
Copyright: Sean Barrett
License: MIT
2023-11-03 18:27:08 +00:00
Files: externals/gamemode/*
Copyright: Copyright 2017-2019 Feral Interactive
License: BSD-3-Clause