chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
|
|
|
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
2014-04-05 20:04:25 +00:00
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2018-08-10 22:39:37 +00:00
|
|
|
#include <atomic>
|
2022-02-02 17:59:36 +00:00
|
|
|
#include <functional>
|
2015-06-21 13:58:59 +00:00
|
|
|
#include <memory>
|
2018-10-30 04:03:25 +00:00
|
|
|
|
2022-02-02 17:59:36 +00:00
|
|
|
#include "common/common_funcs.h"
|
2015-05-06 07:06:12 +00:00
|
|
|
#include "common/common_types.h"
|
2023-02-19 07:31:39 +00:00
|
|
|
#include "core/frontend/framebuffer_layout.h"
|
2018-03-23 01:04:30 +00:00
|
|
|
#include "video_core/gpu.h"
|
2018-03-22 23:46:37 +00:00
|
|
|
#include "video_core/rasterizer_interface.h"
|
2015-05-19 04:21:33 +00:00
|
|
|
|
2018-08-12 00:20:19 +00:00
|
|
|
namespace Core::Frontend {
|
2015-06-27 16:56:17 +00:00
|
|
|
class EmuWindow;
|
2020-06-11 03:58:57 +00:00
|
|
|
class GraphicsContext;
|
|
|
|
} // namespace Core::Frontend
|
2015-06-27 16:56:17 +00:00
|
|
|
|
2018-08-03 16:55:58 +00:00
|
|
|
namespace VideoCore {
|
|
|
|
|
2018-08-10 22:39:37 +00:00
|
|
|
struct RendererSettings {
|
2018-08-31 06:16:16 +00:00
|
|
|
// Screenshot
|
|
|
|
std::atomic<bool> screenshot_requested{false};
|
2020-06-11 03:58:57 +00:00
|
|
|
void* screenshot_bits{};
|
2021-07-26 05:52:33 +00:00
|
|
|
std::function<void(bool)> screenshot_complete_callback;
|
2018-08-31 06:16:16 +00:00
|
|
|
Layout::FramebufferLayout screenshot_framebuffer_layout;
|
2018-08-10 22:39:37 +00:00
|
|
|
};
|
|
|
|
|
2022-02-02 17:59:36 +00:00
|
|
|
class RendererBase {
|
2014-04-05 20:04:25 +00:00
|
|
|
public:
|
2022-02-02 17:59:36 +00:00
|
|
|
YUZU_NON_COPYABLE(RendererBase);
|
|
|
|
YUZU_NON_MOVEABLE(RendererBase);
|
|
|
|
|
2020-06-11 03:58:57 +00:00
|
|
|
explicit RendererBase(Core::Frontend::EmuWindow& window,
|
|
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> context);
|
2018-08-02 00:59:42 +00:00
|
|
|
virtual ~RendererBase();
|
2014-04-05 20:04:25 +00:00
|
|
|
|
2020-02-17 19:31:14 +00:00
|
|
|
/// Finalize rendering the guest frame and draw into the presentation texture
|
|
|
|
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
|
|
|
|
|
2021-01-05 07:09:39 +00:00
|
|
|
[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
|
|
|
|
|
2021-06-20 21:26:55 +00:00
|
|
|
[[nodiscard]] virtual std::string GetDeviceVendor() const = 0;
|
|
|
|
|
2014-04-05 20:04:25 +00:00
|
|
|
// Getter/setter functions:
|
|
|
|
// ------------------------
|
|
|
|
|
2020-11-17 12:16:00 +00:00
|
|
|
[[nodiscard]] f32 GetCurrentFPS() const {
|
2014-04-08 22:59:02 +00:00
|
|
|
return m_current_fps;
|
|
|
|
}
|
2014-04-05 20:04:25 +00:00
|
|
|
|
2020-11-17 12:16:00 +00:00
|
|
|
[[nodiscard]] int GetCurrentFrame() const {
|
2014-04-08 22:59:02 +00:00
|
|
|
return m_current_frame;
|
|
|
|
}
|
2014-04-05 20:04:25 +00:00
|
|
|
|
2020-11-17 12:16:00 +00:00
|
|
|
[[nodiscard]] Core::Frontend::GraphicsContext& Context() {
|
2020-06-11 03:58:57 +00:00
|
|
|
return *context;
|
|
|
|
}
|
|
|
|
|
2020-11-17 12:16:00 +00:00
|
|
|
[[nodiscard]] const Core::Frontend::GraphicsContext& Context() const {
|
2020-06-11 03:58:57 +00:00
|
|
|
return *context;
|
|
|
|
}
|
|
|
|
|
2020-11-17 12:16:00 +00:00
|
|
|
[[nodiscard]] Core::Frontend::EmuWindow& GetRenderWindow() {
|
2018-08-31 06:16:16 +00:00
|
|
|
return render_window;
|
|
|
|
}
|
|
|
|
|
2020-11-17 12:16:00 +00:00
|
|
|
[[nodiscard]] const Core::Frontend::EmuWindow& GetRenderWindow() const {
|
2018-08-31 06:16:16 +00:00
|
|
|
return render_window;
|
|
|
|
}
|
|
|
|
|
2020-11-17 12:16:00 +00:00
|
|
|
[[nodiscard]] RendererSettings& Settings() {
|
2018-08-31 06:16:16 +00:00
|
|
|
return renderer_settings;
|
|
|
|
}
|
|
|
|
|
2020-11-17 12:16:00 +00:00
|
|
|
[[nodiscard]] const RendererSettings& Settings() const {
|
2018-08-31 06:16:16 +00:00
|
|
|
return renderer_settings;
|
|
|
|
}
|
|
|
|
|
2018-08-10 22:39:37 +00:00
|
|
|
/// Refreshes the settings common to all renderers
|
|
|
|
void RefreshBaseSettings();
|
2015-05-19 04:21:33 +00:00
|
|
|
|
2022-04-11 04:12:13 +00:00
|
|
|
/// Returns true if a screenshot is being processed
|
|
|
|
bool IsScreenshotPending() const;
|
|
|
|
|
2018-08-31 06:16:16 +00:00
|
|
|
/// Request a screenshot of the next frame
|
2021-07-26 05:52:33 +00:00
|
|
|
void RequestScreenshot(void* data, std::function<void(bool)> callback,
|
2018-08-31 06:16:16 +00:00
|
|
|
const Layout::FramebufferLayout& layout);
|
|
|
|
|
2023-06-02 03:07:18 +00:00
|
|
|
/// This is called to notify the rendering backend of a surface change
|
|
|
|
virtual void NotifySurfaceChanged() {}
|
|
|
|
|
2014-04-05 20:04:25 +00:00
|
|
|
protected:
|
2018-08-12 00:20:19 +00:00
|
|
|
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
2020-06-11 03:58:57 +00:00
|
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> context;
|
2016-09-18 00:38:01 +00:00
|
|
|
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
|
|
|
|
int m_current_frame = 0; ///< Current frame, should be set by the renderer
|
2018-08-10 22:39:37 +00:00
|
|
|
|
|
|
|
RendererSettings renderer_settings;
|
|
|
|
|
|
|
|
private:
|
|
|
|
/// Updates the framebuffer layout of the contained render window handle.
|
|
|
|
void UpdateCurrentFramebufferLayout();
|
2014-04-05 20:04:25 +00:00
|
|
|
};
|
2018-08-03 16:55:58 +00:00
|
|
|
|
|
|
|
} // namespace VideoCore
|