yuzu/src/input_common/motion_input.h

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/quaternion.h"
#include "common/vector_math.h"
namespace InputCommon {
class MotionInput {
public:
MotionInput(f32 new_kp, f32 new_ki, f32 new_kd);
void SetAcceleration(Common::Vec3f acceleration);
void SetGyroscope(Common::Vec3f acceleration);
void SetQuaternion(Common::Quaternion<f32> quaternion);
void SetGyroDrift(Common::Vec3f drift);
void SetGyroThreshold(f32 threshold);
void EnableReset(bool reset);
void ResetRotations();
void UpdateRotation(u64 elapsed_time);
void UpdateOrientation(u64 elapsed_time);
std::array<Common::Vec3f, 3> GetOrientation();
Common::Vec3f GetAcceleration();
Common::Vec3f GetGyroscope();
Common::Vec3f GetRotations();
Common::Quaternion<f32> GetQuaternion();
bool IsMoving(f32 sensitivity);
bool IsCalibrated(f32 sensitivity);
// PID constants
const f32 kp;
const f32 ki;
const f32 kd;
private:
void resetOrientation();
// PID errors
Common::Vec3f real_error;
Common::Vec3f integral_error;
Common::Vec3f derivative_error;
Common::Quaternion<f32> quat;
Common::Vec3f rotations;
Common::Vec3f accel;
Common::Vec3f gyro;
Common::Vec3f gyro_drift;
f32 gyro_threshold;
f32 reset_counter;
bool reset_enabled;
};
} // namespace InputCommon