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59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <optional>
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#include <vector>
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#include "common/common_types.h"
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#include "core/core_timing.h"
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namespace Core {
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class System;
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} // namespace Core
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namespace Memory {
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// A class that will effectively freeze memory values.
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class Freezer {
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public:
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struct Entry {
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VAddr address;
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u8 width;
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u64 value;
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};
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Freezer(Core::Timing::CoreTiming& core_timing);
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~Freezer();
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void SetActive(bool active);
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bool IsActive() const;
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void Clear();
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u64 Freeze(VAddr address, u8 width);
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void Unfreeze(VAddr address);
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bool IsFrozen(VAddr address);
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void SetFrozenValue(VAddr address, u64 value);
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std::optional<Entry> GetEntry(VAddr address);
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std::vector<Entry> GetEntries();
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private:
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void FrameCallback(u64 userdata, s64 cycles_late);
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void FillEntryReads();
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std::atomic_bool active{false};
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std::recursive_mutex entries_mutex;
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std::vector<Entry> entries;
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Core::Timing::EventType* event;
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Core::Timing::CoreTiming& core_timing;
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};
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} // namespace Memory
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