yuzu/src/shader_recompiler/frontend/maxwell/translate/impl/common_funcs.cpp

62 lines
2.1 KiB
C++
Raw Normal View History

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
namespace Shader::Maxwell {
2021-03-03 05:41:05 +00:00
IR::U1 IntegerCompare(IR::IREmitter& ir, const IR::U32& operand_1, const IR::U32& operand_2,
CompareOp compare_op, bool is_signed) {
switch (compare_op) {
case CompareOp::False:
return ir.Imm1(false);
case CompareOp::LessThan:
return ir.ILessThan(operand_1, operand_2, is_signed);
case CompareOp::Equal:
return ir.IEqual(operand_1, operand_2);
case CompareOp::LessThanEqual:
return ir.ILessThanEqual(operand_1, operand_2, is_signed);
case CompareOp::GreaterThan:
return ir.IGreaterThan(operand_1, operand_2, is_signed);
case CompareOp::NotEqual:
return ir.INotEqual(operand_1, operand_2);
case CompareOp::GreaterThanEqual:
return ir.IGreaterThanEqual(operand_1, operand_2, is_signed);
case CompareOp::True:
return ir.Imm1(true);
default:
throw NotImplementedException("Invalid compare op {}", compare_op);
}
}
2021-03-03 05:41:05 +00:00
IR::U1 PredicateCombine(IR::IREmitter& ir, const IR::U1& predicate_1, const IR::U1& predicate_2,
BooleanOp bop) {
switch (bop) {
case BooleanOp::AND:
return ir.LogicalAnd(predicate_1, predicate_2);
case BooleanOp::OR:
return ir.LogicalOr(predicate_1, predicate_2);
case BooleanOp::XOR:
return ir.LogicalXor(predicate_1, predicate_2);
default:
throw NotImplementedException("Invalid bop {}", bop);
}
}
2021-03-03 05:41:05 +00:00
IR::U1 PredicateOperation(IR::IREmitter& ir, const IR::U32& result, PredicateOp op) {
switch (op) {
case PredicateOp::False:
return ir.Imm1(false);
case PredicateOp::True:
return ir.Imm1(true);
case PredicateOp::Zero:
return ir.IEqual(result, ir.Imm32(0));
case PredicateOp::NonZero:
return ir.INotEqual(result, ir.Imm32(0));
default:
throw NotImplementedException("Invalid Predicate operation {}", op);
}
}
} // namespace Shader::Maxwell