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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <map>
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#include <memory>
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#include <thread>
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namespace Core {
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class Cpu;
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class CpuBarrier;
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class ExclusiveMonitor;
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class System;
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class CpuCoreManager {
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public:
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CpuCoreManager();
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CpuCoreManager(const CpuCoreManager&) = delete;
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CpuCoreManager(CpuCoreManager&&) = delete;
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~CpuCoreManager();
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CpuCoreManager& operator=(const CpuCoreManager&) = delete;
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CpuCoreManager& operator=(CpuCoreManager&&) = delete;
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void Initialize(System& system);
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void Shutdown();
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Cpu& GetCore(std::size_t index);
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const Cpu& GetCore(std::size_t index) const;
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Cpu& GetCurrentCore();
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const Cpu& GetCurrentCore() const;
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ExclusiveMonitor& GetExclusiveMonitor();
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const ExclusiveMonitor& GetExclusiveMonitor() const;
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void RunLoop(bool tight_loop);
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void InvalidateAllInstructionCaches();
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private:
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static constexpr std::size_t NUM_CPU_CORES = 4;
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std::unique_ptr<ExclusiveMonitor> exclusive_monitor;
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std::unique_ptr<CpuBarrier> barrier;
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std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cores;
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std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> core_threads;
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std::size_t active_core{}; ///< Active core, only used in single thread mode
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/// Map of guest threads to CPU cores
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std::map<std::thread::id, Cpu*> thread_to_cpu;
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};
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} // namespace Core
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