f16f0eecf8
Added "Location A170"
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A missing marker npc, the lack of this npcs presence led to the mission "Laboratory Safety (Part 2 of 3)" rendered incompletable.
2020-12-12 02:05:41 +00:00
CakeLancelot
9a39919586
Add NPCs for Mayor's Secret Lair and Deedee's Lair
2020-12-07 20:25:05 -06:00
CakeLancelot
65e8c8164a
Minor fixes
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Rotate Numbuh 445
Remove an accidentally placed mission marker
2020-12-07 20:07:10 -06:00
CakeLancelot
6a95fe9ae5
Remove all Fusions from NPCs.json
2020-12-01 05:01:15 -06:00
Gent S
b942d92616
Instanced all existing Fusion Lair NPCs
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*except Fuse's Lair and co.
*and spring chicken
2020-12-01 05:28:27 -05:00
Gent S
29b4f6afd6
Restructure NPCs.json and mobs.json
2020-11-23 18:41:35 -05:00
CakeLancelot
c77e75308d
Add Runty, as well as missing Resurrect 'Ems
2020-10-25 12:50:46 -05:00
4188973ab3
Correctly Instanced Skatepark and Canopy
2020-10-24 23:03:12 +01:00
e547b27465
Instancing mapNums to IZ NPCs
2020-10-19 16:32:09 +01:00
b4a2ffd37e
Additional rotations by Tomeke44.
2020-10-18 22:25:26 +02:00
CakeLancelot
99b1f2b1b9
Fix Time Machine warp NPC not being in the correct instance
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The time machine should now work and teleport you to the past again
2020-10-18 08:23:24 -05:00
cd2e59439f
Merged Tomeke44's NPC rotations.
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Thanks Tomeke44, for doing an entire gruntwork cycle yourself!
Note regarding any future merging: since the keys in NPCs.json are
strings, they get sorted in lexicographic order, rather than numerical
order. If merging with Python, you can create an OrderedDict like:
od = collections.OrderedDict(sorted(npcs.items()))
And then initialize a list with its entries, then fill in the angles by
matching the gruntwork NPCIDs with the list's indices instead of using
npcs.keys() directly.
2020-10-14 02:10:06 +02:00
Gent
47cad2bb22
Add map numbers to Future NPCs and mobs
2020-10-12 18:09:49 -04:00
Gent
364a1aa8fa
Format mob + NPC JSONs
2020-10-12 18:09:49 -04:00
2d16da5194
removed duped NPCs - Ben Buttoncoyote
2020-09-23 13:18:16 -05:00
19d9902331
initial commit
2020-09-09 12:03:26 -05:00