code to show all selected faces

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gsemaj 2023-09-09 11:24:47 -07:00
parent af2988e062
commit f6dc2d690f
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@ -101,15 +101,22 @@ def rip_terrain_mesh(f, outpath, clear=False):
outfile = f"{name}.obj" outfile = f"{name}.obj"
bpy.ops.export_scene.obj(filepath=os.path.join(outpath, outfile)) bpy.ops.export_scene.obj(filepath=os.path.join(outpath, outfile))
# select modified vertices bpy.ops.object.mode_set(mode="EDIT")
#bpy.ops.object.mode_set(mode="EDIT") bm = bmesh.from_edit_mesh(context.edit_object.data)
#bm = bmesh.from_edit_mesh(context.edit_object.data) bm.verts.ensure_lookup_table()
#bm.verts.ensure_lookup_table()
#for v in bm.verts: # deselect all
# v.select = False for v in bm.verts:
v.select = False
for l in v.link_loops:
l.face.select = False
# select modified vertices + faces
#for shift_index in indices: #for shift_index in indices:
# v = bm.verts[shift_index] # v = bm.verts[shift_index]
# v.select = True # v.select = True
# for l in v.link_loops:
# l.face.select = True
if(clear): if(clear):
bpy.ops.object.mode_set(mode="OBJECT") bpy.ops.object.mode_set(mode="OBJECT")