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Created HLE AAC Decoder - Instructions (markdown)
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# HLE AAC Decoder
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During our reverse engineering efforts, it was found that Pokemon X/Y use `AAC` files for the music.
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So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder.
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This makes Pokemon X/Y work at full speed, with audio, without using the slow LLE method.
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**Please note that this method might not improve audio or performance for all games that started working on LLE.**
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### Instructions
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* Download the latest canary build [here](https://citra-emu.org/download/).
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* If you are using **macOS**, you don't need anything else. It will work directly.
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* If you are using **Windows** -
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- Download this zip file - [FFMPEG DLLs](https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.1-win64-shared.zip)
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- now extract the contents of `bin` folder, into the `canary-mingw` folder located in `C:/users/<USERNAME>/AppData/local/citra/` by default.
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- **Note:** If you changed Citra's install location, you will have to paste these DLLs inside the folder where `citra-qt.exe` is located.
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![zip file contents](https://i.imgur.com/TY8uRGT.png)
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* If you are using **Linux**, you need to build Citra on your own.
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- Follow the [[Building for Linux]] guide.
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- You will need to install the following additional packages before building - `libavcodec-dev` & `libfdk-aac-dev`.
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* And you are done. Just boot up Citra, select `HLE (fast)` in the `Audio` tab and play.
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