diff --git a/Developer-Information.md b/Developer-Information.md index f386941..ffb902f 100644 --- a/Developer-Information.md +++ b/Developer-Information.md @@ -6,12 +6,12 @@ This is a very incomplete overview of useful information to get started with 3DS * [ARM946E-S ™ Reference Manual](http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0201d/index.html) ### Homebrew -Here are some early homebrew demos: -* [Pong3D](http://wiki.gbatemp.net/wiki/Pong3D) - Simple Pong framebuffer demo -* [Mandelbrot](https://github.com/Aliakr18/mandelbrot) - Simple mandebrot famebuffer demo -* [TE3DS](https://github.com/nop90/TE3DS_HB) - Simple block puzzle game +Here are some early homebrew demos (ARM9 homebrew has been deprecated and no longer works with Citra): * [yeti3DS](https://github.com/smealum/yeti3DS) - A port of the open-source software renderer yeti3D engine * [Smealum's GPU demo](https://github.com/smealum/ctrulib/tree/master/gpu) - A very simple demo that uses the PICA200 GPU +* ~~[Pong3D](http://wiki.gbatemp.net/wiki/Pong3D) - Simple Pong framebuffer demo~~ **[ARM9]** +* ~~[Mandelbrot](https://github.com/Aliakr18/mandelbrot) - Simple mandebrot famebuffer demo~~ **[ARM9]** +* ~~[TE3DS](https://github.com/nop90/TE3DS_HB) - Simple block puzzle game~~ **[ARM9]** Here are some tools useful for homebrew development: * [GNU Tools for ARM Embedded Processors](https://launchpad.net/gcc-arm-embedded) - This can be used to compile homebrew (you'll also need Python in your path)