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Move result code decoder to GitHub pages (https://n3ds-result-code-decoder.glitch.me redirects to it)
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@ -14,7 +14,7 @@ Here are some tools useful for homebrew development:
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* [CTR User Library (ctrulib)](https://github.com/smealum/ctrulib) - Library for writing usermode arm11 code for the 3DS
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* [picasso](https://github.com/fincs/picasso) and [nihstro](https://github.com/neobrain/nihstro) - Assemblers for shader code for the PICA200 GPU used in the 3DS. nihstro also includes a disassembler.
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* [Aemstro](https://github.com/smealum/aemstro) - Older shader (dis)assembler. Nowadays picasso or nihstro should be preferred.
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* [Result code decoder (Web)](https://n3ds-result-code-decoder.glitch.me) - This website will (hopefully) decode any result codes you might encounter.
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* [Result code decoder (Web)](https://vvanelslande.github.io/n3ds-result-code-decoder) - This website will (hopefully) decode any result codes you might encounter.
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* [Result code decoder (Python)](https://gist.github.com/yuriks/715d3478168eb69a28fa) - This Python script will (hopefully) decode any result codes you might encounter.
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* [3DS Game Database](http://www.3dsdb.com/) - Contains data on all 3DS games, their title IDs, update versions, etc.
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* [Homebrew Libraries and Tools](http://3dbrew.org/wiki/Homebrew_Libraries_and_Tools) - 3DBrew page with more tools and libraries useful for development.
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