From c8221ccc413ccbfcb4b6a212c76bf8f12db19cc6 Mon Sep 17 00:00:00 2001 From: Weiyi Wang Date: Mon, 10 Apr 2017 22:13:49 +0300 Subject: [PATCH] Updated Archive of 3DS Documentation (markdown) --- Archive-of-3DS-Documentation.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Archive-of-3DS-Documentation.md b/Archive-of-3DS-Documentation.md index 9b2599b..75954fa 100644 --- a/Archive-of-3DS-Documentation.md +++ b/Archive-of-3DS-Documentation.md @@ -7,3 +7,4 @@ For better or worse, there is no unified way of writing and collecting informati * [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/) * Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables" * Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title) +* [wwylele's notes on CRO](https://gist.github.com/wwylele/325d53ee6a0f1dff6aa3473377335d93)