Canary 1130 update

Pengfei Zhu 2018-12-16 10:29:36 +08:00
parent 5f4b6fd0fb
commit c4569a1231

@ -1,6 +1,6 @@
During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music.
So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder.
This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method.
This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method. **Currently this feature is only available for Citra Canary releases.**
This feature depends on `AAC` codecs which, unfortunately, due to patent issues, we cannot include in the builds.
You can get these files by following the instructions below.
@ -14,14 +14,16 @@ You can get these files by following the instructions below.
* If you are using **macOS**, you don't need anything else. It will work directly.
* If you are using **Windows** -
- **Note: Citra changed its way of loading DLLs in Canary build 1130. If you are still using Citra Canary 1129, you should update your Citra first before doing the folllowing steps.**
- Download this zip file - [FFmpeg DLLs](https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.1-win64-shared.zip)
- now extract the contents of `bin` folder, into the `canary-mingw` folder located in `C:/users/<USERNAME>/AppData/local/citra/` by default.
- **Note:** If you changed Citra's install location, you will have to paste these DLLs inside the folder where `citra-qt.exe` is located.
- Select `Open Citra Folder` in the `File` menu of Citra. It should lead you to [the user directory](https://citra-emu.org/wiki/user-directory/).
- now extract the contents of `bin` folder in the ZIP, into the `external_dlls` folder located in the user directory.
![zip file contents](https://i.imgur.com/TY8uRGT.png)
![After Pasting](https://i.imgur.com/eBnquyw.png)
* If you are using **Linux**, you need to build Citra on your own.
- Follow the [[Building for Linux]] guide.
- You will need to install the following additional packages before building - `libavcodec-dev` & `libfdk-aac-dev`.