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Add entries regarding OpenGL-related crashes and VC Redist
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FAQ.md
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FAQ.md
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#### When I try to start any game, Citra immediatelly crashes!
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It is very likely that this issue is caused by your GPU or drivers not supporting OpenGL 3.3. Try updating to the latest drivers if possible, and verify that either your driver control panel or a tool like [GPU Caps Viewer](http://www.ozone3d.net/gpu_caps_viewer/) reports that you can use at least OpenGL 3.3. If updating drivers doesn't help, you'll need to upgrade your GPU or wait until we remove this limitation from the software renderer. (The hardware renderer will never support lower OpenGL versions.)
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#### Citra complains about missing DLLs.
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First, if you've downloaded any DLL files from the Internet and placed them in the Citra or a system folder, *remove them first*, they will not solve your problem and may cause system instability. Then download and install the [Visual C++ Redistributable for Visual Studio 2015](https://www.microsoft.com/en-us/download/details.aspx?id=48145) package from Microsoft. If that doesn't help, ensure you have also extracted the DLL files that come included with the Citra builds and that they are in the same directory as the executable.
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#### I've dumped my game, but when I load it Citra crashes/prints a bunch of gibberish to the console!
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#### I've dumped my game, but when I load it Citra crashes/prints a bunch of gibberish to the console!
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Games need to be decrypted on a 3DS before being usable in Citra. This is a technical limitation and it is unlikely that it can be removed in the foreseeable future. To decrypt your games, you will need to have a 3DS system running firmware 9.2 or lower and follow the [[Dumping Game Cartridges]] guide.
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Games need to be decrypted on a 3DS before being usable in Citra. This is a technical limitation and it is unlikely that it can be removed in the foreseeable future. To decrypt your games, you will need to have a 3DS system running firmware 9.2 or lower and follow the [[Dumping Game Cartridges]] guide.
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