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Updated Archive of 3DS Documentation (markdown)
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@ -3,6 +3,7 @@ For better or worse, there is no unified way of writing and collecting informati
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* [A wiki dedicated to 3DS reverse-engineering](http://3dbrew.org/)
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* [A wiki dedicated to 3DS reverse-engineering](http://3dbrew.org/)
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* [fincs's notes on various PICA200 features](https://gist.github.com/fincs/543f7e1375815f495f10020a053f14e9): Procedural texture generation, shadow mapping, gaseous rendering
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* [fincs's notes on various PICA200 features](https://gist.github.com/fincs/543f7e1375815f495f10020a053f14e9): Procedural texture generation, shadow mapping, gaseous rendering
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* [mike's transcript of the gaseous rendering patent](https://docs.google.com/document/d/1fEqZuKTzFxn9Z36zkaRavA1kHOMGws430yjDu3-98Lc/edit)
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* [mike's transcript of the gaseous rendering patent](https://docs.google.com/document/d/1fEqZuKTzFxn9Z36zkaRavA1kHOMGws430yjDu3-98Lc/edit)
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* [wwylele's diagram of gaseous rendering based on the said patent](https://github.com/wwylele/misc-3ds-diagram/blob/master/gas.svg)
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* [Subv's notes on the kernel scheduler implementation](https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4)
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* [Subv's notes on the kernel scheduler implementation](https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4)
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* DMP's academic publications and other presentations about their GPU:
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* DMP's academic publications and other presentations about their GPU:
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* [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/)
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* [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/)
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