mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-22 05:00:06 +00:00
Updated FAQ (markdown)
parent
689ff6bb1b
commit
9f5c9342af
4
FAQ.md
4
FAQ.md
@ -52,7 +52,7 @@ If you're interested in 3DS emulation as an experiment, you may gain something o
|
|||||||
Yes, Citra supports networked local WiFi, but does not support connecting to Nintendo's servers.
|
Yes, Citra supports networked local WiFi, but does not support connecting to Nintendo's servers.
|
||||||
|
|
||||||
#### Are you planning to make an Android version?
|
#### Are you planning to make an Android version?
|
||||||
Yes. It has been official released and can be downloaded via https://play.google.com/store/apps/details?id=org.citra.citra_emu
|
Yes. It has been official released and can be downloaded via [https://play.google.com/store/apps/details?id=org.citra.citra_emu](https://bit.ly/3u1Xyyp)
|
||||||
|
|
||||||
#### Does Citra have controller support?
|
#### Does Citra have controller support?
|
||||||
Yes, you can configure your controller directly through the GUI.
|
Yes, you can configure your controller directly through the GUI.
|
||||||
@ -173,7 +173,7 @@ The folder for the emulated SD card is named `sdmc` and can be found in Citra's
|
|||||||
|
|
||||||
#### Particle effects or text display as a jumble of triangles.
|
#### Particle effects or text display as a jumble of triangles.
|
||||||
|
|
||||||
You are using an older build. Download the latest nightly [build](https://citra-emu.org/download/) as the issue has been resolved.
|
You are using an older build. Download the latest nightly [build](https://bit.ly/38fEPXv) as the issue has been resolved.
|
||||||
|
|
||||||
Old answer: In certain games, animated particle effects (such as smoke, fire, trails, etc.) or text may not render properly, showing up instead as a jumbled mess of triangles, sometimes covering large parts of the screen. This is caused by a missing feature in our GPU support (Geometry Shaders) which is used by games to render these kind of effects.
|
Old answer: In certain games, animated particle effects (such as smoke, fire, trails, etc.) or text may not render properly, showing up instead as a jumbled mess of triangles, sometimes covering large parts of the screen. This is caused by a missing feature in our GPU support (Geometry Shaders) which is used by games to render these kind of effects.
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user